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    Searched refs:My_pos (Results 1 - 8 of 8) sorted by relevancy

  /src/games/robots/
move.c 185 mvaddch(My_pos.y, My_pos.x, ' ');
186 My_pos = *rnd_pos();
191 mvaddch(My_pos.y, My_pos.x, PLAYER);
226 if (Stand_still && Num_robots > 1 && eaten(&My_pos))
231 newpos.y = My_pos.y + y;
235 newpos.x = My_pos.x + x;
256 newpos.y = My_pos.y + dy;
257 newpos.x = My_pos.x + dx
    [all...]
auto.c 142 test.x = My_pos.x + xinc(*m);
143 test.y = My_pos.y + yinc(*m);
179 tdist = distance(My_pos.x, My_pos.y, rob->x, rob->y);
204 tdist = distance(My_pos.x, My_pos.y, hp->x, hp->y);
251 dx = sign(My_pos.x - rob->x);
252 dy = sign(My_pos.y - rob->y);
267 if (My_pos.x == rob->x) {
273 dx = - sign(My_pos.x - hp->x)
    [all...]
play_level.c 54 move(My_pos.y, My_pos.x);
75 move(My_pos.y, My_pos.x);
81 if (Field[My_pos.y][My_pos.x] != 0)
make_level.c 61 if (My_pos.y > 0)
62 mvaddch(My_pos.y, My_pos.x, ' ');
69 My_pos.y = -1;
94 My_pos = *rnd_pos();
extern.c 81 COORD My_pos; /* Player's current position */
move_robs.c 68 rp->y += sign(My_pos.y - rp->y);
69 rp->x += sign(My_pos.x - rp->x);
88 else if (rp->y == My_pos.y && rp->x == My_pos.x)
main.c 182 move(My_pos.y, My_pos.x);
robots.h 104 extern COORD Max, Min, My_pos, Robots[], Scrap[];

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