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  /src/games/warp/
us.h 31 #define NODESTRUCT 7
us.c 327 if (status < 2 && (!damage || !damflag[NODESTRUCT])) {
330 damflag[NODESTRUCT] = rand_mod(smarts+10)+2;
345 if ((!damage || !damflag[NODESTRUCT]) && (base||ent)) {
351 damflag[NODESTRUCT] = rand_mod(smarts+10)+2;
369 if ((!damage || !damflag[NODESTRUCT]) && (base||ent)) {
373 damflag[NODESTRUCT] = rand_mod(smarts+10)+2;

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