HomeSort by: relevance | last modified time | path
    Searched refs:NORMGOD (Results 1 - 7 of 7) sorted by relevancy

  /src/games/battlestar/
command2.c 193 case NORMGOD:
220 case NORMGOD:
230 NORMGOD)) {
236 NORMGOD);
297 || (wordvalue[wordnumber] == NORMGOD &&
301 case NORMGOD:
374 setbit(location[position].objects, NORMGOD);
command5.c 49 if (wordtype[wordnumber] == NOUNS && wordvalue[wordnumber] == NORMGOD
61 case NORMGOD:
108 testbit(location[position].objects, NORMGOD)) &&
109 wordvalue[wordnumber] == NORMGOD) {
341 if (person == NORMGOD && godready < 2 &&
361 case NORMGOD:
command3.c 145 case NORMGOD:
276 case NORMGOD:
294 NORMGOD)) {
303 clearbit(location[position].objects, NORMGOD);
cypher.c 157 * NORMGOD as well. NOUNS
165 wordvalue[wordnumber + 1] = NORMGOD;
167 case NORMGOD:
extern.h 94 #define NORMGOD 24
words.c 74 { "goddess", NORMGOD, NOUNS, NULL },
command4.c 177 case NORMGOD:

Completed in 14 milliseconds