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Searched
refs:NORMGOD
(Results
1 - 7
of
7
) sorted by relevancy
/src/games/battlestar/
command2.c
193
case
NORMGOD
:
220
case
NORMGOD
:
230
NORMGOD
)) {
236
NORMGOD
);
297
|| (wordvalue[wordnumber] ==
NORMGOD
&&
301
case
NORMGOD
:
374
setbit(location[position].objects,
NORMGOD
);
command5.c
49
if (wordtype[wordnumber] == NOUNS && wordvalue[wordnumber] ==
NORMGOD
61
case
NORMGOD
:
108
testbit(location[position].objects,
NORMGOD
)) &&
109
wordvalue[wordnumber] ==
NORMGOD
) {
341
if (person ==
NORMGOD
&& godready < 2 &&
361
case
NORMGOD
:
command3.c
145
case
NORMGOD
:
276
case
NORMGOD
:
294
NORMGOD
)) {
303
clearbit(location[position].objects,
NORMGOD
);
cypher.c
157
*
NORMGOD
as well. NOUNS
165
wordvalue[wordnumber + 1] =
NORMGOD
;
167
case
NORMGOD
:
extern.h
94
#define
NORMGOD
24
words.c
74
{ "goddess",
NORMGOD
, NOUNS, NULL },
command4.c
177
case
NORMGOD
:
Completed in 14 milliseconds
Indexes created Fri Oct 17 23:09:53 GMT 2025