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    Searched refs:NORTH (Results 1 - 10 of 10) sorted by relevancy

  /src/games/battlestar/
room.c 52 compass = NORTH;
84 case NORTH:
87 ahead = here.north;
95 back = here.north;
99 left = here.north;
107 right = here.north;
120 case NORTH:
122 case NORTH:
136 case NORTH:
150 case NORTH
    [all...]
init.c 61 direction = NORTH;
command2.c 168 printf("Your compass points %s.\n", truedirec(NORTH, '-'));
extern.h 144 #define NORTH 1010
244 #define north link[0] macro
  /src/games/hunt/huntd/
makemaze.c 178 stat |= NORTH;
191 case NORTH | SOUTH:
192 case NORTH:
shots.c 388 dir = NORTH;
407 mask |= NORTH, count++;
444 if (mask & NORTH)
445 mask &= ~NORTH, count--;
453 if (n >= 0 && mask & NORTH)
454 dir = NORTH, n--;
476 case NORTH:
852 dirmask |= NORTH, count++;
863 dirmask |= NORTH, count++;
872 dirmask |= NORTH, count++
    [all...]
  /src/games/hunt/hunt/
otto.c 63 #undef NORTH
94 #define NORTH 0
181 case '^': facing = NORTH; break;
313 case NORTH:
314 if (been_there[row - 1][col] & NORTH)
328 been_there[r][col] |= NORTH;
444 case NORTH: row--; break;
487 case NORTH:
493 else if (dir == NORTH
499 else if (dir == NORTH)
    [all...]
  /src/games/hunt/include/
hunt_common.h 167 #define NORTH 01
  /src/external/gpl2/groff/dist/src/preproc/pic/
pic.y 190 %token NORTH
243 %left UPPER LOWER NORTH SOUTH EAST WEST CENTER START END
1396 { $$ = &object::north; }
1418 { $$ = &object::north; }
1445 | NORTH
1446 { $$ = &object::north; }
lex.cpp 492 { "north", NORTH },
1842 case NORTH:
1843 // recognise NORTH only before OF
1847 yylval.str = strsave("north");

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