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Searched
refs:NORTH
(Results
1 - 8
of
8
) sorted by relevancy
/src/games/battlestar/
room.c
52
compass =
NORTH
;
84
case
NORTH
:
87
ahead = here.
north
;
95
back = here.
north
;
99
left = here.
north
;
107
right = here.
north
;
120
case
NORTH
:
122
case
NORTH
:
136
case
NORTH
:
150
case
NORTH
[
all
...]
init.c
61
direction =
NORTH
;
command2.c
168
printf("Your compass points %s.\n", truedirec(
NORTH
, '-'));
extern.h
144
#define
NORTH
1010
244
#define
north
link[0]
macro
/src/games/hunt/huntd/
makemaze.c
178
stat |=
NORTH
;
191
case
NORTH
| SOUTH:
192
case
NORTH
:
shots.c
388
dir =
NORTH
;
407
mask |=
NORTH
, count++;
444
if (mask &
NORTH
)
445
mask &= ~
NORTH
, count--;
453
if (n >= 0 && mask &
NORTH
)
454
dir =
NORTH
, n--;
476
case
NORTH
:
852
dirmask |=
NORTH
, count++;
863
dirmask |=
NORTH
, count++;
872
dirmask |=
NORTH
, count++
[
all
...]
/src/games/hunt/hunt/
otto.c
63
#undef
NORTH
94
#define
NORTH
0
181
case '^': facing =
NORTH
; break;
313
case
NORTH
:
314
if (been_there[row - 1][col] &
NORTH
)
328
been_there[r][col] |=
NORTH
;
444
case
NORTH
: row--; break;
487
case
NORTH
:
493
else if (dir ==
NORTH
499
else if (dir ==
NORTH
)
[
all
...]
/src/games/hunt/include/
hunt_common.h
167
#define
NORTH
01
Completed in 61 milliseconds
Indexes created Wed Oct 15 14:09:57 GMT 2025