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    Searched refs:NOTHING (Results 1 - 7 of 7) sorted by relevancy

  /src/games/rogue/
zap.c 99 messagef(0, "nothing happens");
130 (dungeon[*row][*col] == NOTHING)) {
202 messagef(0, "nothing happens");
310 (dungeon[orow][ocol] == NOTHING) ||
324 (dungeon[row][col] == NOTHING) ||
397 (dungeon[nrow][ncol] != NOTHING) &&
throw.c 174 (dungeon[*row][*col] == NOTHING)) ||
trap.c 174 (dungeon[row][col] == NOTHING)) && (tries < 15));
rogue.h 50 #define NOTHING ((unsigned short) 0)
level.c 383 dungeon[i][j] = NOTHING;
  /src/lib/libcompat/regexp/
regexp.c 94 #define NOTHING 9 /* no Match empty string. */
400 (void) regnode(NOTHING);
409 * of * and + are somewhat optimized: they use the same NOTHING node as
445 regtail(ret, regnode(NOTHING)); /* null. */
454 regtail(ret, regnode(NOTHING)); /* null. */
459 next = regnode(NOTHING); /* null. */
548 FAIL("?+* follows nothing");
973 case NOTHING:
1242 case NOTHING:
1243 p = "NOTHING";
    [all...]
  /src/lib/libc/regex/
engine.c 122 #define NOTHING (BOL-3)
152 #define SP(t, s, c) /* nothing */
153 #define AT(t, p1, p2, s1, s2) /* nothing */
154 #define NOTE(s) /* nothing */
902 st = step(m->g, startst, stopst, st, NOTHING, st, sflags);
1004 assert(EQ(step(m->g, startst, stopst, st, NOTHING, st, sflags),
1028 == #define NOTHING (BOL-3)

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