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Searched
refs:NOTHING
(Results
1 - 7
of
7
) sorted by relevancy
/src/games/rogue/
zap.c
99
messagef(0, "
nothing
happens");
130
(dungeon[*row][*col] ==
NOTHING
)) {
202
messagef(0, "
nothing
happens");
310
(dungeon[orow][ocol] ==
NOTHING
) ||
324
(dungeon[row][col] ==
NOTHING
) ||
397
(dungeon[nrow][ncol] !=
NOTHING
) &&
throw.c
174
(dungeon[*row][*col] ==
NOTHING
)) ||
trap.c
174
(dungeon[row][col] ==
NOTHING
)) && (tries < 15));
rogue.h
50
#define
NOTHING
((unsigned short) 0)
level.c
383
dungeon[i][j] =
NOTHING
;
/src/lib/libcompat/regexp/
regexp.c
94
#define
NOTHING
9 /* no Match empty string. */
400
(void) regnode(
NOTHING
);
409
* of * and + are somewhat optimized: they use the same
NOTHING
node as
445
regtail(ret, regnode(
NOTHING
)); /* null. */
454
regtail(ret, regnode(
NOTHING
)); /* null. */
459
next = regnode(
NOTHING
); /* null. */
548
FAIL("?+* follows
nothing
");
973
case
NOTHING
:
1242
case
NOTHING
:
1243
p = "
NOTHING
";
[
all
...]
/src/lib/libc/regex/
engine.c
122
#define
NOTHING
(BOL-3)
152
#define SP(t, s, c) /*
nothing
*/
153
#define AT(t, p1, p2, s1, s2) /*
nothing
*/
154
#define NOTE(s) /*
nothing
*/
902
st = step(m->g, startst, stopst, st,
NOTHING
, st, sflags);
1004
assert(EQ(step(m->g, startst, stopst, st,
NOTHING
, st, sflags),
1028
== #define
NOTHING
(BOL-3)
Completed in 16 milliseconds
Indexes created Thu Oct 16 14:10:15 GMT 2025