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Searched
refs:NOUNS
(Results
1 - 9
of
9
) sorted by relevancy
/src/games/battlestar/
words.c
45
{ "sword", SWORD,
NOUNS
, NULL },
57
{ "body", BODY,
NOUNS
, NULL },
64
{ "amulet", AMULET,
NOUNS
, NULL },
65
{ "medallion", MEDALION,
NOUNS
, NULL },
66
{ "talisman", TALISMAN,
NOUNS
, NULL },
74
{ "goddess", NORMGOD,
NOUNS
, NULL },
89
{ "man", MAN,
NOUNS
, NULL },
100
{ "timer", TIMER,
NOUNS
, NULL },
103
{ "girl", NATIVE,
NOUNS
, NULL },
104
{ "native", NATIVE,
NOUNS
, NULL }
[
all
...]
command5.c
46
while (wordtype[++wordnumber] !=
NOUNS
&& wordnumber <= wordcount)
49
if (wordtype[wordnumber] ==
NOUNS
&& wordvalue[wordnumber] == NORMGOD
55
if (wordtype[wordnumber] ==
NOUNS
) {
104
while (wordtype[++wordnumber] !=
NOUNS
&& wordnumber <= wordcount)
106
if (wordtype[wordnumber] ==
NOUNS
) {
320
while ((wordtype[++wordnumber] !=
NOUNS
||
322
if (wordtype[wordnumber] ==
NOUNS
) {
command2.c
51
wordtype[wordnumber] ==
NOUNS
) && wordvalue[wordnumber] != DOOR) {
293
while (wordtype[++wordnumber] !=
NOUNS
&& wordnumber <= wordcount)
295
if (wordtype[wordnumber] ==
NOUNS
&&
command3.c
114
wordtype[wordnumber] !=
NOUNS
&& wordnumber < wordcount)
117
if (wordtype[wordnumber] ==
NOUNS
&&
242
if (wordnumber <= wordcount && wordtype[wordnumber] ==
NOUNS
) {
command4.c
97
if (wordnumber <= wordcount && wordtype[wordnumber] ==
NOUNS
)
309
(wordtype[wordnumber] == OBJECT || wordtype[wordnumber] ==
NOUNS
)) {
329
if (wordtype[wordnumber] ==
NOUNS
&& value == DOOR) {
command6.c
249
if (wordnumber <= wordcount && wordtype[wordnumber] ==
NOUNS
parse.c
150
* they're expected. We can't get rid of the
NOUNs
and OBJECTs in
157
if ((wordtype[n - 1] ==
NOUNS
||
extern.h
63
#define
NOUNS
2
cypher.c
148
/* Some objects (type
NOUNS
)
151
* must set the type to
NOUNS
.
157
* NORMGOD as well.
NOUNS
174
wordtype[wordnumber + 1] =
NOUNS
;
Completed in 15 milliseconds
Indexes created Wed Oct 22 00:09:40 GMT 2025