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    Searched refs:NOUNS (Results 1 - 9 of 9) sorted by relevancy

  /src/games/battlestar/
words.c 45 { "sword", SWORD, NOUNS, NULL },
57 { "body", BODY, NOUNS, NULL },
64 { "amulet", AMULET, NOUNS, NULL },
65 { "medallion", MEDALION, NOUNS, NULL },
66 { "talisman", TALISMAN, NOUNS, NULL },
74 { "goddess", NORMGOD, NOUNS, NULL },
89 { "man", MAN, NOUNS, NULL },
100 { "timer", TIMER, NOUNS, NULL },
103 { "girl", NATIVE, NOUNS, NULL },
104 { "native", NATIVE, NOUNS, NULL }
    [all...]
command5.c 46 while (wordtype[++wordnumber] != NOUNS && wordnumber <= wordcount)
49 if (wordtype[wordnumber] == NOUNS && wordvalue[wordnumber] == NORMGOD
55 if (wordtype[wordnumber] == NOUNS) {
104 while (wordtype[++wordnumber] != NOUNS && wordnumber <= wordcount)
106 if (wordtype[wordnumber] == NOUNS) {
320 while ((wordtype[++wordnumber] != NOUNS ||
322 if (wordtype[wordnumber] == NOUNS) {
command2.c 51 wordtype[wordnumber] == NOUNS) && wordvalue[wordnumber] != DOOR) {
293 while (wordtype[++wordnumber] != NOUNS && wordnumber <= wordcount)
295 if (wordtype[wordnumber] == NOUNS &&
command3.c 114 wordtype[wordnumber] != NOUNS && wordnumber < wordcount)
117 if (wordtype[wordnumber] == NOUNS &&
242 if (wordnumber <= wordcount && wordtype[wordnumber] == NOUNS) {
command4.c 97 if (wordnumber <= wordcount && wordtype[wordnumber] == NOUNS)
309 (wordtype[wordnumber] == OBJECT || wordtype[wordnumber] == NOUNS)) {
329 if (wordtype[wordnumber] == NOUNS && value == DOOR) {
command6.c 249 if (wordnumber <= wordcount && wordtype[wordnumber] == NOUNS
parse.c 150 * they're expected. We can't get rid of the NOUNs and OBJECTs in
157 if ((wordtype[n - 1] == NOUNS ||
extern.h 63 #define NOUNS 2
cypher.c 148 /* Some objects (type NOUNS)
151 * must set the type to NOUNS.
157 * NORMGOD as well. NOUNS
174 wordtype[wordnumber + 1] = NOUNS;

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