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    Searched refs:NO_TRAP (Results 1 - 3 of 3) sorted by relevancy

  /src/games/rogue/
trap.c 82 for (i = 0; ((i < MAX_TRAPS) && (traps[i].trap_type != NO_TRAP)); i++) {
87 return(NO_TRAP);
95 if ((t = trap_at(row, col)) == NO_TRAP) {
rogue.h 162 #define NO_TRAP -1
level.c 379 traps[i].trap_type = NO_TRAP;

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