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    Searched refs:OANNIHILATION (Results 1 - 4 of 4) sorted by relevancy

  /src/games/larn/
movem.c 311 if (i == OANNIHILATION) {
430 if (item[x][y] != OANNIHILATION)
header.h 251 #define OANNIHILATION 80 /* sphere of annihilation */
monster.c 586 if (xl && xl != OWALL && xl != OANNIHILATION) {
1797 if (item[x][y] == OANNIHILATION) { /* collision of spheres
1814 item[x][y] = OANNIHILATION;
object.c 490 case OANNIHILATION:

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