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Searched
refs:OANNIHILATION
(Results
1 - 4
of
4
) sorted by relevancy
/src/games/larn/
movem.c
311
if (i ==
OANNIHILATION
) {
430
if (item[x][y] !=
OANNIHILATION
)
header.h
251
#define
OANNIHILATION
80 /* sphere of annihilation */
monster.c
586
if (xl && xl != OWALL && xl !=
OANNIHILATION
) {
1797
if (item[x][y] ==
OANNIHILATION
) { /* collision of spheres
1814
item[x][y] =
OANNIHILATION
;
object.c
490
case
OANNIHILATION
:
Completed in 14 milliseconds
Indexes created Mon Oct 20 20:10:13 GMT 2025