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    Searched refs:OBJECT (Results 1 - 25 of 32) sorted by relevancy

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  /src/games/warp/
move.h 10 void bounce(OBJECT *);
14 OBJECT *lookimg(int, int, char);
object.h 1 /* Header: object.h,v 7.0.1.2 86/12/12 17:01:38 lwall Exp */
3 /* Log: object.h,v
24 typedef struct object { struct
27 struct object *next, *prev, *contend;
34 } OBJECT;
43 OBJECT root = {0, 0, 0, 0, &root, &root, 0, 0, 0, Root, '?', 0, 0};
45 EXT OBJECT root;
49 OBJECT free_root = {0, 0, 0, 0, &free_root, &free_root, 0, 0, 0, Root, '?', 0, 0};
51 EXT OBJECT free_root;
54 EXT OBJECT *ent
    [all...]
weapon.h 14 EXT OBJECT *isatorp[2][3][3];
19 void fire_torp(OBJECT *, int, int);
20 void attack(OBJECT *);
21 void fire_phaser(OBJECT *, int, int);
22 int tract(OBJECT *, int, int, int);
object.c 1 /* Header: object.c,v 7.0 86/10/08 15:12:55 lwall Exp */
3 /* Log: object.c,v
12 #include "object.h"
20 OBJECT *
22 long mas, OBJECT *where)
24 OBJECT *obj;
28 obj = (OBJECT *) malloc(sizeof root);
30 obj = Null(OBJECT*);
59 unmake_object(OBJECT *curobj)
70 free_object(OBJECT *curobj
    [all...]
bang.c 20 #include "object.h"
37 OBJECT *obj;
74 OBJECT *obj;
112 OBJECT *obj;
move.c 18 #include "object.h"
37 bounce(OBJECT *obj)
70 OBJECT *curobj;
73 OBJECT *temp;
74 OBJECT *thenext;
239 OBJECT *biggie = 0;
610 OBJECT *obj;
637 OBJECT *obj;
653 OBJECT*
656 OBJECT *obj
    [all...]
play.c 16 #include "object.h"
36 OBJECT *curobj;
37 OBJECT *to;
weapon.c 18 #include "object.h"
36 fire_torp(OBJECT *from, int ydir, int xdir)
38 OBJECT *to;
101 attack(OBJECT *attackee)
108 OBJECT *obj;
438 fire_phaser(OBJECT *obj, int dy, int dx)
599 tract(OBJECT *obj, int dy, int dx, int to_or_fro)
605 OBJECT *tractee;
us.c 21 #include "object.h"
40 OBJECT *obj;
346 OBJECT *obj;
370 OBJECT *obj;
them.c 27 #include "object.h"
46 OBJECT *curkl;
47 OBJECT *obj = NULL;
256 break; /* okay to move over object */
init.c 24 #include "object.h"
47 OBJECT *obj = NULL;
515 OBJECT *curobj;
  /src/games/battlestar/
words.c 44 { "knife", KNIFE, OBJECT, NULL },
46 { "scabbard", SWORD, OBJECT, NULL },
47 { "fine", SWORD, OBJECT, NULL },
48 { "two-handed", TWO_HANDED, OBJECT, NULL },
49 { "cleaver", CLEAVER, OBJECT, NULL },
50 { "broadsword", BROAD, OBJECT, NULL },
51 { "mail", MAIL, OBJECT, NULL },
52 { "coat", MAIL, OBJECT, NULL },
53 { "helmet", HELM, OBJECT, NULL },
54 { "shield", SHIELD, OBJECT, NULL }
    [all...]
command4.c 57 OBJECT) {
102 wordtype[wordnumber--] = OBJECT;
107 wordtype[wordnumber--] = OBJECT;
111 wordtype[wordnumber--] = OBJECT;
117 wordtype[wordnumber--] = OBJECT;
121 wordtype[wordnumber--] = OBJECT;
125 wordtype[wordnumber--] = OBJECT;
130 wordtype[wordnumber--] = OBJECT;
134 wordtype[wordnumber--] = OBJECT;
154 wordtype[wordnumber--] = OBJECT;
    [all...]
command3.c 113 while (wordtype[++wordnumber] != OBJECT &&
122 wordtype[wordnumber] = OBJECT;
156 wordtype[wordnumber] = OBJECT;
162 if (wordtype[wordnumber] == OBJECT && position > 88 &&
221 wordtype[wordnumber] == OBJECT) {
parse.c 148 /* If there is a sequence (NOUN | OBJECT) AND EVERYTHING
158 wordtype[n - 1] == OBJECT) &&
165 wordtype[n - 1] = OBJECT;
command2.c 50 while (wordnumber <= wordcount && (wordtype[wordnumber] == OBJECT ||
204 if (wordtype[wordnumber] != OBJECT ||
280 if (wordtype[wordnumber] != OBJECT ||
cypher.c 55 !(wordtype[wordnumber] == OBJECT &&
161 * cannot occur as an object
177 wordtype[wordnumber + 1] = OBJECT;
command5.c 308 while (wordtype[++wordnumber] != OBJECT &&
331 * at word 0 for an object to give, and fail, which is OK; then
extern.h 62 #define OBJECT 1
230 * that the object short name is plural; OBJ_AN that it begins with a
232 * that it is a living person; OBJ_NONOBJ that it is not an object (to
234 * Any individual object has at most one of OBJ_PERSON and OBJ_NONOBJ.
259 /* object characteristics */
  /src/games/rogue/
pack.c 60 static object *check_duplicate(object *, object *);
62 static boolean mask_pack(const object *, unsigned short);
65 object *
66 add_to_pack(object *obj, object *pack, int condense)
68 object *op;
93 take_from_pack(object *obj, object *pack
    [all...]
object.c 1 /* $NetBSD: object.c,v 1.15 2025/04/07 14:36:28 hgutch Exp $ */
38 static char sccsid[] = "@(#)object.c 8.1 (Berkeley) 5/31/93";
40 __RCSID("$NetBSD: object.c,v 1.15 2025/04/07 14:36:28 hgutch Exp $");
45 * object.c
58 object level_objects;
63 static object *free_list = NULL;
165 static void gr_armor(object *);
166 static void gr_potion(object *);
167 static void gr_scroll(object *);
168 static void gr_wand(object *);
    [all...]
move.c 73 object *obj;
138 if (dungeon[row][col] & OBJECT) {
273 if (s & (MONSTER | OBJECT | STAIRS)) {
spec_hit.c 58 static void disappear(object *);
61 static void freeze(object *);
64 static void steal_gold(object *);
65 static void steal_item(object *);
66 static void sting(object *);
67 static boolean try_to_cough(short, short, object *);
73 special_hit(object *monster)
104 rust(object *monster)
123 freeze(object *monster)
156 steal_gold(object *monster
    [all...]
trap.c 128 killed_by((object *)0, POISON_DART);
173 } while (((dungeon[row][col] & (OBJECT|STAIRS|TRAP|TUNNEL)) ||
room.c 116 object *monster;
163 if (!(dungeon[i][j] & (OBJECT | STAIRS)) &&
185 if (mask & OBJECT) {
186 object *obj;
288 object *obj;
406 object *monster;
422 dr_course(object *monster, boolean entering, short row, short col)

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