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    Searched refs:OBOOK (Results 1 - 6 of 6) sorted by relevancy

  /src/games/larn/
main.c 462 case OBOOK:
485 case OBOOK:
515 case OBOOK:
525 case OBOOK:
614 case OBOOK:
1198 if (iven[i - 'a'] == OBOOK) {
monster.c 440 *p = OBOOK;
879 *p = OBOOK;
1375 OBOOK, OBOOK, OBOOK, OBOOK, ODAGGER, ODAGGER, ODAGGER,
header.h 223 #define OBOOK 43
object.c 22 static void obook(void);
77 case OBOOK:
79 obook();
1161 obook(void) function in typeref:typename:void
1185 if (take(OBOOK, iarg[playerx][playery]) == 0)
create.c 421 fillmroom(rund(3), OBOOK, j);
store.c 116 {200, OBOOK, 8, 1},

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