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Searched
refs:OCLOSEDDOOR
(Results
1 - 5
of
5
) sorted by relevancy
/src/games/larn/
movem.c
161
if (tmp !=
OCLOSEDDOOR
)
180
case
OCLOSEDDOOR
:
252
if (tmpitem !=
OCLOSEDDOOR
) {
create.c
267
it =
OCLOSEDDOOR
;
359
item[i = tx + rund(xsize)][j = ty + (ysize - 1) * rund(2)] =
OCLOSEDDOOR
;
363
item[i = tx + (xsize - 1) * rund(2)][j = ty + rund(ysize)] =
OCLOSEDDOOR
;
header.h
179
#define
OCLOSEDDOOR
20
object.c
244
item[playerx][playery] =
OCLOSEDDOOR
;
250
case
OCLOSEDDOOR
:
monster.c
862
case
OCLOSEDDOOR
:
Completed in 16 milliseconds
Indexes created Wed Oct 22 13:09:56 GMT 2025