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    Searched refs:OCLOSEDDOOR (Results 1 - 5 of 5) sorted by relevancy

  /src/games/larn/
movem.c 161 if (tmp != OCLOSEDDOOR)
180 case OCLOSEDDOOR:
252 if (tmpitem != OCLOSEDDOOR) {
create.c 267 it = OCLOSEDDOOR;
359 item[i = tx + rund(xsize)][j = ty + (ysize - 1) * rund(2)] = OCLOSEDDOOR;
363 item[i = tx + (xsize - 1) * rund(2)][j = ty + rund(ysize)] = OCLOSEDDOOR;
header.h 179 #define OCLOSEDDOOR 20
object.c 244 item[playerx][playery] = OCLOSEDDOOR;
250 case OCLOSEDDOOR:
monster.c 862 case OCLOSEDDOOR:

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