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  /src/games/larn/
movem.c 179 case ODARTRAP:
350 if (i == ODARTRAP) { /* dart hits monster */
header.h 245 #define ODARTRAP 74
object.c 420 item[playerx][playery] = ODARTRAP;
424 case ODARTRAP:
main.c 824 case ODARTRAP:

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