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    Searched refs:ODEADTHRONE (Results 1 - 3 of 3) sorted by relevancy

  /src/games/larn/
action.c 41 item[playerx][playery] = ODEADTHRONE;
header.h 250 #define ODEADTHRONE 79
object.c 101 case ODEADTHRONE:
103 odeadthrone();

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