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    Searched refs:ODIAMOND (Results 1 - 7 of 7) sorted by relevancy

  /src/games/larn/
main.c 458 case ODIAMOND:
481 case ODIAMOND:
616 case ODIAMOND:
store.c 590 case ODIAMOND:
803 if ((itm[j].obj == iven[isub]) || (iven[isub] == ODIAMOND) || (iven[isub] == ORUBY) || (iven[isub] == OEMERALD) || (iven[isub] == OSAPPHIRE)) {
807 if ((iven[isub] == ODIAMOND) || (iven[isub] == ORUBY)
header.h 232 #define ODIAMOND 50
object.c 524 case ODIAMOND:
716 if ((k == ODIAMOND) || (k == ORUBY) || (k == OEMERALD) || (k == OMAXGOLD)
1048 case ODIAMOND:
movem.c 330 case ODIAMOND:
create.c 439 fillmroom((rund(2)), ODIAMOND, rnd(10 * j + 1) + 10);
global.c 665 i = ODIAMOND;

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