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Searched
refs:ODIAMOND
(Results
1 - 7
of
7
) sorted by relevancy
/src/games/larn/
main.c
458
case
ODIAMOND
:
481
case
ODIAMOND
:
616
case
ODIAMOND
:
store.c
590
case
ODIAMOND
:
803
if ((itm[j].obj == iven[isub]) || (iven[isub] ==
ODIAMOND
) || (iven[isub] == ORUBY) || (iven[isub] == OEMERALD) || (iven[isub] == OSAPPHIRE)) {
807
if ((iven[isub] ==
ODIAMOND
) || (iven[isub] == ORUBY)
header.h
232
#define
ODIAMOND
50
object.c
524
case
ODIAMOND
:
716
if ((k ==
ODIAMOND
) || (k == ORUBY) || (k == OEMERALD) || (k == OMAXGOLD)
1048
case
ODIAMOND
:
movem.c
330
case
ODIAMOND
:
create.c
439
fillmroom((rund(2)),
ODIAMOND
, rnd(10 * j + 1) + 10);
global.c
665
i =
ODIAMOND
;
Completed in 50 milliseconds
Indexes created Sun Oct 19 02:09:48 GMT 2025