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    Searched refs:OEMERALD (Results 1 - 7 of 7) sorted by relevancy

  /src/games/larn/
main.c 460 case OEMERALD:
483 case OEMERALD:
619 case OEMERALD:
store.c 591 case OEMERALD:
803 if ((itm[j].obj == iven[isub]) || (iven[isub] == ODIAMOND) || (iven[isub] == ORUBY) || (iven[isub] == OEMERALD) || (iven[isub] == OSAPPHIRE)) {
808 || (iven[isub] == OEMERALD) || (iven[isub] == OSAPPHIRE))
header.h 234 #define OEMERALD 52
object.c 526 case OEMERALD:
716 if ((k == ODIAMOND) || (k == ORUBY) || (k == OEMERALD) || (k == OMAXGOLD)
1050 case OEMERALD:
movem.c 332 case OEMERALD:
create.c 441 fillmroom(rund(2), OEMERALD, rnd(4 * j + 1) + 4);
global.c 673 i = OEMERALD;

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