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    Searched refs:OGOLDPILE (Results 1 - 6 of 6) sorted by relevancy

  /src/games/larn/
monster.c 1340 createitem(OGOLDPILE, amount);
1374 OPOTION, OPOTION, OGOLDPILE, OGOLDPILE, OGOLDPILE, OGOLDPILE,
header.h 177 #define OGOLDPILE 18
object.c 46 case OGOLDPILE:
703 if ((item[j][i] == OGOLDPILE) || (item[j][i] == OMAXGOLD)) {
717 || (k == OSAPPHIRE) || (k == OLARNEYE) || (k == OGOLDPILE)) {
movem.c 326 case OGOLDPILE:
create.c 449 fillroom(OGOLDPILE, 12 * rnd(j + 1) + (j << 3) + 10); /* make GOLD */
main.c 1146 *p = OGOLDPILE;

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