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  /src/games/larn/
object.c 47 case OMAXGOLD:
703 if ((item[j][i] == OGOLDPILE) || (item[j][i] == OMAXGOLD)) {
716 if ((k == ODIAMOND) || (k == ORUBY) || (k == OEMERALD) || (k == OMAXGOLD)
1246 * routine to pick up some gold -- if arg==OMAXGOLD then the pile is worth
1254 if (arg == OMAXGOLD)
header.h 176 #define OMAXGOLD 70
movem.c 327 case OMAXGOLD:
main.c 1153 *p = OMAXGOLD;
monster.c 1338 createitem(OMAXGOLD, amount / 100);

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