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    Searched refs:OMIRROR (Results 1 - 5 of 5) sorted by relevancy

  /src/games/larn/
movem.c 160 if ((mitem[i][j] != VAMPIRE) || (tmpitem != OMIRROR))
185 case OMIRROR:
251 if ((mitem[i][j] != VAMPIRE) || (tmpitem != OMIRROR))
header.h 169 #define OMIRROR 11
create.c 428 fillmroom(rund(2), OMIRROR, 0);
monster.c 738 if (item[x][y] == OMIRROR) {
897 case OMIRROR:
object.c 21 static void omirror(void);
173 case OMIRROR:
177 omirror();
1156 omirror(void) function in typeref:typename:void

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