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    Searched refs:ORUBY (Results 1 - 7 of 7) sorted by relevancy

  /src/games/larn/
main.c 459 case ORUBY:
482 case ORUBY:
617 case ORUBY:
store.c 592 case ORUBY:
803 if ((itm[j].obj == iven[isub]) || (iven[isub] == ODIAMOND) || (iven[isub] == ORUBY) || (iven[isub] == OEMERALD) || (iven[isub] == OSAPPHIRE)) {
807 if ((iven[isub] == ODIAMOND) || (iven[isub] == ORUBY)
header.h 233 #define ORUBY 51
object.c 525 case ORUBY:
716 if ((k == ODIAMOND) || (k == ORUBY) || (k == OEMERALD) || (k == OMAXGOLD)
1049 case ORUBY:
movem.c 331 case ORUBY:
create.c 440 fillmroom(rund(2), ORUBY, rnd(6 * j + 1) + 6);
global.c 669 i = ORUBY;

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