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    Searched refs:OSCROLL (Results 1 - 7 of 7) sorted by relevancy

  /src/games/larn/
store.c 159 {100, OSCROLL, 0, 2},
160 {125, OSCROLL, 1, 2},
161 {60, OSCROLL, 2, 4},
162 {10, OSCROLL, 3, 4},
163 {100, OSCROLL, 4, 3},
164 {200, OSCROLL, 5, 2},
165 {110, OSCROLL, 6, 1},
166 {500, OSCROLL, 7, 2},
167 {200, OSCROLL, 8, 2},
168 {250, OSCROLL, 9, 4}
    [all...]
main.c 469 case OSCROLL:
492 case OSCROLL:
516 case OSCROLL:
526 case OSCROLL:
609 case OSCROLL:
879 item[i][0] = OSCROLL;
1028 } else if (iven[i - 'a'] == OSCROLL) {
1193 if (iven[i - 'a'] == OSCROLL) {
global.c 542 if (tmp != OSCROLL)
550 if (tmp != OSCROLL)
571 if (tmp != OSCROLL)
732 case OSCROLL:
monster.c 1373 0, OSCROLL, OSCROLL, OSCROLL, OSCROLL, OPOTION, OPOTION,
1624 if (m > 0 && ivenarg[i] > 0 && m != OSCROLL && m != OPOTION) {
header.h 221 #define OSCROLL 41
object.c 15 static void oscroll(int);
62 case OSCROLL:
67 oscroll(i);
869 oscroll(int typ) function in typeref:typename:void
897 if (take(OSCROLL, typ) == 0)
1071 if (iven[i] == OSCROLL)
create.c 447 fillroom(OSCROLL, newscroll()); /* make a SCROLL */

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