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  /src/games/larn/
movem.c 182 case OTELEPORTER:
358 if (i == OTELEPORTER) { /* monster hits teleport trap */
header.h 167 #define OTELEPORTER 9
object.c 148 item[playerx][playery] = OTELEPORTER;
152 case OTELEPORTER:
main.c 826 case OTELEPORTER:

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