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    Searched refs:OTHRONE (Results 1 - 4 of 4) sorted by relevancy

  /src/games/larn/
header.h 160 #define OTHRONE 2
create.c 427 fillmroom(rund(2), OTHRONE, 0);
monster.c 446 case OTHRONE:
885 case OTHRONE:
object.c 87 case OTHRONE:
91 othrone(0);
98 othrone(1);

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