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  /src/games/larn/
action.c 45 item[playerx][playery] = OTHRONE2;
68 item[playerx][playery] = OTHRONE2;
header.h 252 #define OTHRONE2 81
monster.c 449 *p = OTHRONE2;
892 *p = OTHRONE2;
object.c 94 case OTHRONE2:

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