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    Searched refs:OVOLUP (Results 1 - 3 of 3) sorted by relevancy

  /src/games/larn/
header.h 239 #define OVOLUP 56
object.c 349 if (item[j][i] == OVOLUP) {
360 case OVOLUP:
362 lprcat(objectname[OVOLUP]);
create.c 411 fillroom(OVOLUP, 0); /* volcano shaft up from the temple */

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