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    Searched refs:OWALL (Results 1 - 6 of 6) sorted by relevancy

  /src/games/larn/
create.c 129 tmp = OWALL;
188 if ((item[xx - 1][yy] != OWALL) || (item[xx - 2][yy] != OWALL))
197 if ((item[xx + 1][yy] != OWALL) || (item[xx + 2][yy] != OWALL))
206 if ((item[xx][yy - 1] != OWALL) || (item[xx][yy - 2] != OWALL))
215 if ((item[xx][yy + 1] != OWALL) || (item[xx][yy + 2] != OWALL))
264 it = OWALL;
    [all...]
display.c 307 else if ((kk = item[j][i]) == OWALL)
348 if (kk != OWALL)
416 case OWALL:
451 case OWALL:
513 if (i == OWALL && c[WTW] == 0) {
movem.c 158 if ((tmp = item[xl][yl]) != OWALL)
176 case OWALL:
249 if (tmpitem != OWALL || (k == playerx && m == playery))
monster.c 194 if (item[x][y] != OWALL) /* can't make anything on walls */
433 case OWALL:
586 if (xl && xl != OWALL && xl != OANNIHILATION) {
596 item[i][j] = OWALL;
619 for (trys = 100, i = j = 1; --trys > 0 && (item[i][j] == OWALL || mitem[i][j]); i = rnd(MAXX - 1), j = rnd(MAXY - 1));
847 case OWALL:
header.h 180 #define OWALL 21
object.c 487 case OWALL:

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