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Searched
refs:PASS_THROUGH
(Results
1 - 3
of
3
) sorted by relevancy
/src/external/apache2/llvm/dist/llvm/lib/Target/X86/
X86VZeroUpper.cpp
70
using BlockExitState = enum {
PASS_THROUGH
, EXITS_CLEAN, EXITS_DIRTY };
76
// -
PASS_THROUGH
: There are neither YMM/ZMM dirtying instructions nor
93
BlockExitState ExitState =
PASS_THROUGH
;
123
case
PASS_THROUGH
: return "Pass-through";
201
// Start by assuming that the block is
PASS_THROUGH
which implies no unguarded
203
BlockExitState CurState =
PASS_THROUGH
;
259
} else if (CurState ==
PASS_THROUGH
) {
333
// through
PASS_THROUGH
blocks.
347
if (BBState.ExitState ==
PASS_THROUGH
) {
/src/external/bsd/libpcap/dist/
sf-pcap.c
208
PASS_THROUGH
,
363
ps->scale_type =
PASS_THROUGH
;
373
ps->scale_type =
PASS_THROUGH
;
571
case
PASS_THROUGH
:
sf-pcapng.c
189
PASS_THROUGH
,
730
ps->ifaces[ps->ifcount - 1].scale_type =
PASS_THROUGH
;
1393
case
PASS_THROUGH
:
Completed in 22 milliseconds
Indexes created Mon Sep 14 00:24:24 UTC 2026