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    Searched refs:PIRATE (Results 1 - 5 of 5) sorted by relevancy

  /src/games/warp/
object.h 36 #define PIRATE 1 /* we may mutiny */
them.c 8 * Wasn't clearing FRIENDLY flag on pirate creation.
92 else if ((curkl->flags & (PIRATE|FRIENDLY)) == PIRATE) {
213 if (obj->image == '@' && (curkl->flags & PIRATE)) {
289 setimage(curkl, curkl->flags & PIRATE ? 'P' : 'R');
weapon.c 160 obj->flags & PIRATE ? 'P' : 'R');
187 obj->flags&PIRATE ? 'P':'R');
544 *filler = occupant[y][x]->flags & PIRATE ? 'P' : 'R';
init.c 495 obj->flags |= PIRATE;
move.c 426 if (curobj->flags & PIRATE)

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