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Searched
refs:PIRATE
(Results
1 - 5
of
5
) sorted by relevancy
/src/games/warp/
object.h
36
#define
PIRATE
1 /* we may mutiny */
them.c
8
* Wasn't clearing FRIENDLY flag on
pirate
creation.
92
else if ((curkl->flags & (
PIRATE
|FRIENDLY)) ==
PIRATE
) {
213
if (obj->image == '@' && (curkl->flags &
PIRATE
)) {
289
setimage(curkl, curkl->flags &
PIRATE
? 'P' : 'R');
weapon.c
160
obj->flags &
PIRATE
? 'P' : 'R');
187
obj->flags&
PIRATE
? 'P':'R');
544
*filler = occupant[y][x]->flags &
PIRATE
? 'P' : 'R';
init.c
495
obj->flags |=
PIRATE
;
move.c
426
if (curobj->flags &
PIRATE
)
Completed in 30 milliseconds
Indexes created Sun Oct 19 02:09:48 GMT 2025