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    Searched refs:POOL (Results 1 - 10 of 10) sorted by relevancy

  /src/games/hack/
def.rm.h 72 #define POOL 6 /* not yet fully implemented */
85 #define IS_ROCK(typ) ((typ) < POOL) /* absolutely nonaccessible */
hack.mkmaze.c 99 (y == zy - 2 || y == zy + 2 || x == zx - 2 || x == zx + 3) ? POOL :
hack.pri.c 414 } else if ((otmp = o_at(x, y)) && room->typ != POOL)
420 } else if (g_at(x, y) && room->typ != POOL)
441 else if (room->typ == POOL)
480 case POOL:
497 /* also when a POOL evaporates */
645 levl[mtmp->mx][mtmp->my].typ == POOL);
hack.trap.c 408 if (levl[nux][nuy].typ == POOL && !Levitation)
418 { /* might throw him into a POOL */
531 pline("You fall into a pool!");
544 if (levl[u.ux][u.uy].typ != POOL)
548 killer = "pool of water";
hack.vault.c 291 if (!IS_WALL(typ = (crm = &levl[nx][ny])->typ) && typ != POOL) {
326 * POOL
329 if (isok(nx + nx - x, ny + ny - y) && typ != POOL &&
hack.mhitu.c 166 levl[mtmp->mx][mtmp->my].typ == POOL) {
hack.zap.c 430 /* leave last symbol unless in a pool */
432 tmp_at(-1, (levl[bhitpos.x][bhitpos.y].typ == POOL) ? -1 : 0);
551 if (lev->typ == POOL && abstype == 1 /* fire */ ) {
hack.mkshop.c 317 levl[sx][sy].typ = POOL;
hack.mon.c 116 inpool = (levl[mtmp->mx][mtmp->my].typ == POOL);
581 boolean pool; local in function:mfndpos
587 pool = (mon->data->mlet == ';');
600 if ((ntyp == POOL) == pool) {
660 if (!cnt && pool && nowtyp != POOL) {
661 pool = FALSE;
hack.c 255 if (levl[rx][ry].typ == POOL) {
334 if (tmpr->typ == POOL && !Levitation)

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