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Searched
refs:POOL
(Results
1 - 10
of
10
) sorted by relevancy
/src/games/hack/
def.rm.h
72
#define
POOL
6 /* not yet fully implemented */
85
#define IS_ROCK(typ) ((typ) <
POOL
) /* absolutely nonaccessible */
hack.mkmaze.c
99
(y == zy - 2 || y == zy + 2 || x == zx - 2 || x == zx + 3) ?
POOL
:
hack.pri.c
414
} else if ((otmp = o_at(x, y)) && room->typ !=
POOL
)
420
} else if (g_at(x, y) && room->typ !=
POOL
)
441
else if (room->typ ==
POOL
)
480
case
POOL
:
497
/* also when a
POOL
evaporates */
645
levl[mtmp->mx][mtmp->my].typ ==
POOL
);
hack.trap.c
408
if (levl[nux][nuy].typ ==
POOL
&& !Levitation)
418
{ /* might throw him into a
POOL
*/
531
pline("You fall into a
pool
!");
544
if (levl[u.ux][u.uy].typ !=
POOL
)
548
killer = "
pool
of water";
hack.vault.c
291
if (!IS_WALL(typ = (crm = &levl[nx][ny])->typ) && typ !=
POOL
) {
326
*
POOL
329
if (isok(nx + nx - x, ny + ny - y) && typ !=
POOL
&&
hack.mhitu.c
166
levl[mtmp->mx][mtmp->my].typ ==
POOL
) {
hack.zap.c
430
/* leave last symbol unless in a
pool
*/
432
tmp_at(-1, (levl[bhitpos.x][bhitpos.y].typ ==
POOL
) ? -1 : 0);
551
if (lev->typ ==
POOL
&& abstype == 1 /* fire */ ) {
hack.mkshop.c
317
levl[sx][sy].typ =
POOL
;
hack.mon.c
116
inpool = (levl[mtmp->mx][mtmp->my].typ ==
POOL
);
581
boolean
pool
;
local in function:mfndpos
587
pool
= (mon->data->mlet == ';');
600
if ((ntyp ==
POOL
) ==
pool
) {
660
if (!cnt &&
pool
&& nowtyp !=
POOL
) {
661
pool
= FALSE;
hack.c
255
if (levl[rx][ry].typ ==
POOL
) {
334
if (tmpr->typ ==
POOL
&& !Levitation)
Completed in 22 milliseconds
Indexes created Sat Oct 18 17:09:52 GMT 2025