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  /src/games/hack/
def.objects.h 219 #define POTION(name,color) { name, color, NULL, 0, 1,\
222 POTION("restore strength", "orange"),
223 POTION("booze", "bubbly"),
224 POTION("invisibility", "glowing"),
225 POTION("fruit juice", "smoky"),
226 POTION("healing", "pink"),
227 POTION("paralysis", "puce"),
228 POTION("monster detection", "purple"),
229 POTION("object detection", "yellow"),
230 POTION("sickness", "white")
    [all...]
  /src/games/battlestar/
dayobjs.c 95 {190, POTION},
command3.c 193 if (testbit(inven, POTION)) {
199 clearbit(inven, POTION);
extern.h 115 #define POTION 45
words.c 98 { "potion", POTION, OBJECT, NULL },
  /src/games/rogue/
pack.c 218 if (!(obj->what_is & (WEAPON | FOOD | SCROL | POTION))) {
446 ch = pack_letter("call what?", (SCROL | POTION | WAND | RING));
455 if (!(obj->what_is & (SCROL | POTION | WAND | RING))) {
518 *mask = POTION;
object.c 307 case POTION:
308 retstring = obj->quantity > 1 ? "potions " : "potion ";
371 case POTION:
404 what_is = POTION;
464 obj->what_is = POTION;
757 obj->what_is = POTION;
use.c 84 ch = pack_letter("quaff what?", POTION);
93 if (obj->what_is != POTION) {
174 messagef(0, "hmm, this potion tastes like %sjuice",
386 if (obj->what_is & (SCROL | POTION | WEAPON | ARMOR | WAND | RING)) {
inventory.c 211 {'q', "q quaff potion" }
591 case POTION:
733 case POTION:
814 id = "potion";
score.c 589 case POTION:
rogue.h 65 #define POTION ((unsigned short) 010)
room.c 231 case POTION:

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