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Searched
refs:POTION
(Results
1 - 12
of
12
) sorted by relevancy
/src/games/hack/
def.objects.h
219
#define
POTION
(name,color) { name, color, NULL, 0, 1,\
222
POTION
("restore strength", "orange"),
223
POTION
("booze", "bubbly"),
224
POTION
("invisibility", "glowing"),
225
POTION
("fruit juice", "smoky"),
226
POTION
("healing", "pink"),
227
POTION
("paralysis", "puce"),
228
POTION
("monster detection", "purple"),
229
POTION
("object detection", "yellow"),
230
POTION
("sickness", "white")
[
all
...]
/src/games/battlestar/
dayobjs.c
95
{190,
POTION
},
command3.c
193
if (testbit(inven,
POTION
)) {
199
clearbit(inven,
POTION
);
extern.h
115
#define
POTION
45
words.c
98
{ "
potion
",
POTION
, OBJECT, NULL },
/src/games/rogue/
pack.c
218
if (!(obj->what_is & (WEAPON | FOOD | SCROL |
POTION
))) {
446
ch = pack_letter("call what?", (SCROL |
POTION
| WAND | RING));
455
if (!(obj->what_is & (SCROL |
POTION
| WAND | RING))) {
518
*mask =
POTION
;
object.c
307
case
POTION
:
308
retstring = obj->quantity > 1 ? "potions " : "
potion
";
371
case
POTION
:
404
what_is =
POTION
;
464
obj->what_is =
POTION
;
757
obj->what_is =
POTION
;
use.c
84
ch = pack_letter("quaff what?",
POTION
);
93
if (obj->what_is !=
POTION
) {
174
messagef(0, "hmm, this
potion
tastes like %sjuice",
386
if (obj->what_is & (SCROL |
POTION
| WEAPON | ARMOR | WAND | RING)) {
inventory.c
211
{'q', "q quaff
potion
" }
591
case
POTION
:
733
case
POTION
:
814
id = "
potion
";
score.c
589
case
POTION
:
rogue.h
65
#define
POTION
((unsigned short) 010)
room.c
231
case
POTION
:
Completed in 16 milliseconds
Indexes created Sun Oct 26 13:09:57 GMT 2025