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Searched
refs:Playersfp
(Results
1 - 6
of
6
) sorted by relevancy
/src/games/phantasia/
phantglobs.c
111
FILE *
Playersfp
; /* pointer to open player file */
phantglobs.h
46
extern FILE *
Playersfp
; /* pointer to open player file */
interplayer.c
33
fseek(
Playersfp
, 0L, SEEK_SET);
35
while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1,
Playersfp
) == 1) {
525
fseek(
Playersfp
, 0L, SEEK_SET);
527
while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1,
Playersfp
) == 1)
561
fseek(
Playersfp
, 0L, SEEK_SET);
565
while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1,
Playersfp
) == 1) {
623
fseek(
Playersfp
, 0L, SEEK_SET);
624
while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1,
Playersfp
) == 1)
main.c
325
if ((
Playersfp
= fopen(_PATH_PEOPLE, "r+")) == NULL)
328
if (fileno(
Playersfp
) < 3)
680
fseek(
Playersfp
, 0L, SEEK_SET);
681
while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1,
Playersfp
) == 1)
697
fseek(
Playersfp
, 0L, SEEK_SET);
698
while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1,
Playersfp
) == 1)
709
fseek(
Playersfp
, 0L, SEEK_SET);
711
while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1,
Playersfp
) == 1)
729
fseek(
Playersfp
, 0L, SEEK_SET);
730
while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1,
Playersfp
) == 1
[
all
...]
gamesupport.c
481
fseek(
Playersfp
, 0L, SEEK_SET);
484
while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1,
Playersfp
) == 1)
505
fseek(
Playersfp
, loc, SEEK_SET);
506
if (fread((char *) &Other, SZ_PLAYERSTRUCT, 1,
Playersfp
) != 1)
misc.c
530
fseek(
Playersfp
, 0L, SEEK_SET);
531
while (fread((char *) playerp, SZ_PLAYERSTRUCT, 1,
Playersfp
) == 1) {
548
fseek(
Playersfp
, 0L, SEEK_SET);
549
while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1,
Playersfp
) == 1) {
696
fseek(
Playersfp
, place, SEEK_SET);
697
fwrite((char *) playerp, SZ_PLAYERSTRUCT, 1,
Playersfp
);
698
fflush(
Playersfp
);
774
fseek(
Playersfp
, loc, SEEK_SET);
775
fread((char *) playerp, SZ_PLAYERSTRUCT, 1,
Playersfp
);
Completed in 14 milliseconds
Indexes created Mon Oct 27 08:10:08 GMT 2025