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    Searched refs:Q_SYSTEM (Results 1 - 4 of 4) sorted by relevancy

  /src/games/trek/
systemname.c 65 i = Event[i & Q_SYSTEM].systemname;
67 i &= Q_SYSTEM;
kill.c 174 e = &Event[q->qsystemname & Q_SYSTEM];
trek.h 66 #define Q_SYSTEM 077
71 * + Q_DISTRESSED distressed starsystem -- systemname & Q_SYSTEM
events.c 286 (q->qsystemname & Q_SYSTEM) == 0 ||

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