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    Searched refs:REFRESH (Results 1 - 8 of 8) sorted by relevancy

  /src/games/hunt/huntd/
terminal.c 110 * Refresh the screen
115 sendcom(pp, REFRESH);
execute.c 374 sendcom(pp, REFRESH);
377 sendcom(pp, REFRESH);
421 sendcom(pp, REFRESH);
424 sendcom(pp, REFRESH);
answer.c 166 sendcom(pp, REFRESH);
246 sendcom(pp, REFRESH);
370 sendcom(newpp, REFRESH);
shots.c 169 sendcom(pp, REFRESH); /* Flush out the explosions */
171 sendcom(pp, REFRESH);
175 sendcom(pp, REFRESH);
  /src/usr.sbin/timed/timedc/
cmds.c 71 enum { CACHED, REFRESH };
74 myname(int refresh)
79 if (refresh || !initialized) {
236 (void)myname(REFRESH);
326 (void)myname(REFRESH);
453 if (getaddr(myname(REFRESH), &dest, port) == NULL)
  /src/games/hunt/include/
hunt_common.h 67 #define REFRESH ('r' | 0200)
  /src/games/hunt/hunt/
playit.c 140 case REFRESH:
141 refresh();
145 refresh();
148 refresh();
157 refresh();
299 refresh();
313 refresh();
334 refresh();
337 refresh();
385 refresh();
    [all...]
  /src/share/terminfo/
terminfo 10747 # sw2 ON selects 50Hz monitor refresh rate
10748 # OFF selects 60Hz monitor refresh rate - Factory Setting
11305 # 4: 50 Hz refresh 60 Hz refresh
14958 # "REDRAW" same as "REFRESH" (krfr)
16668 # checked by "op", "seta[bf]", and "set[bf]" to refresh the attribute settings.
22010 # the cpu to bitblt pixels to scroll, it took longer than the refresh
22909 # 7 = 50Hz refresh (1 = 60Hz refresh)
    [all...]

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