HomeSort by: relevance | last modified time | path
    Searched refs:RIGHT (Results 1 - 25 of 25) sorted by relevancy

  /src/games/battlestar/
room.c 86 right = here.east;
93 right = here.west;
100 right = here.south;
107 right = here.north;
130 return ("right");
142 return ("right");
151 return ("right");
167 return ("right");
192 case RIGHT:
205 case RIGHT
    [all...]
words.c 122 { "right", RIGHT, VERB, NULL },
123 { "r", RIGHT, VERB, NULL },
cypher.c 100 case RIGHT:
101 if (!moveplayer(right, RIGHT))
160 * get the right error. DOOR
command7.c 134 (rnd(2) ? "left" : "right"));
237 else if (right && position != right)
238 moveplayer(right, RIGHT);
extern.h 138 #define RIGHT 1004
288 extern int left, right, ahead, back;
command4.c 234 case RIGHT:
235 deposit = right;
  /src/games/hunt/include/
hunt_common.h 156 #define RIGHT '}'
160 #define isplayer(c) (c == LEFTS || c == RIGHT ||\
163 #define isplayer(c) (c == LEFTS || c == RIGHT ||\
  /src/games/hunt/huntd/
shots.c 202 case RIGHT:
232 case RIGHT:
236 bp->b_face = RIGHT;
253 case RIGHT:
260 bp->b_face = RIGHT;
283 bp->b_face = RIGHT;
295 case RIGHT:
435 case RIGHT:
474 bp->b_face = RIGHT;
487 case RIGHT
    [all...]
draw.c 154 case RIGHT:
155 see(pp, RIGHT);
162 see(pp, RIGHT);
167 see(pp, RIGHT);
211 case RIGHT:
360 * Turn a character into the right direction character if we are
369 case RIGHT:
execute.c 120 move_player(pp, RIGHT);
123 turn_player(pp, RIGHT);
207 case RIGHT:
262 case RIGHT:
expl.c 173 case RIGHT:
answer.c 386 return RIGHT;
  /src/usr.bin/sdiff/
edit.c 70 eparse(const char *cmd, const char *left, const char *right)
91 goto RIGHT;
92 if (right == NULL)
96 if (asprintf(&text, "%s\n%s\n", left, right) == -1)
112 RIGHT:
113 /* Skip if there is no right column. */
114 if (right == NULL)
117 if (asprintf(&text, "%s\n", right) == -1)
  /src/lib/libm/noieee_src/
n_lgamma.c 91 #define RIGHT (x0 - .218)
166 if (x > 6 + RIGHT) {
220 if (x_int <= 2 && y > RIGHT) {
  /src/games/rogue/
level.c 331 put_door(&rooms[room2], RIGHT, &row2, &col2);
335 put_door(&rooms[room1], RIGHT, &row1, &col1);
337 dir = RIGHT;
409 case RIGHT:
433 if ((dir == LEFT) || (dir == RIGHT)) {
561 RIGHT : LEFT;
616 RIGHT : LEFT;
653 dirs[3] = RIGHT;
696 case RIGHT:
hit.c 403 case RIGHT:
move.c 271 /* If the rogue used to be right, up, left, down, or right of
352 *d = RIGHT;
rogue.h 399 #define RIGHT 2
spec_hit.c 512 return(RIGHT);
room.c 507 d = RIGHT/2;
  /src/games/hunt/hunt/
otto.c 70 #undef RIGHT
104 #define RIGHT 3
135 #define ritem flbr[RIGHT]
433 /* rotate ottolook's to be in right position */
471 rel_dir = RIGHT;
551 return false; /* until it's done right */
567 j = (RIGHT + i) % NUMDIRECTIONS;
  /src/sys/arch/vax/include/
qdreg.h 203 #define RIGHT 3
244 u_short scroll_x_max; /* X scroll max - right boundary */
260 u_short x_clip_max; /* right clipping boundary */
  /src/sys/dev/qbus/
qdreg.h 201 #define RIGHT 3
242 u_short scroll_x_max; /* X scroll max - right boundary */
258 u_short x_clip_max; /* right clipping boundary */
  /src/usr.bin/midiplay/
midiplay.c 839 #define RIGHT(i) ((i + 1) << 1)
853 rc = RIGHT(node);
855 if (rc >= ntrks) { /* no right child */
  /src/share/terminfo/
terminfo 155 # particular hardware of the terminal. The part to the right may be used
709 # Left=\0K 5=\0L Right=\0M
1404 # right corner without triggering a scroll. The ncurses terminfo library can
1668 # control-right \E[168q
1673 # shift-right \E[167q
2057 # instance el1 does if the cursor is moved to the right margin first. Removed
2215 # still does not support left/right margins
2380 # h right-arrow
2432 # <xenl> right on vt100. The correct way to handle <xenl> is when
2661 # This entry (or vt102-nsgr) is probably the right thing to use fo
    [all...]

Completed in 45 milliseconds