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    Searched refs:R_NONE (Results 1 - 5 of 5) sorted by relevancy

  /src/games/phantasia/
phantdefs.h 8 #define R_NONE 0 /* no ring */
fight.c 232 if (Player.p_ring.ring_type != R_NONE)
346 if (Player.p_ring.ring_type != R_NONE) {
462 if (Player.p_ring.ring_type != R_NONE)
470 Player.p_ring.ring_type = R_NONE;
520 if (Player.p_ring.ring_type != R_NONE)
529 Player.p_ring.ring_type = R_NONE;
1257 if (Player.p_ring.ring_type == R_NONE
misc.c 72 Player.p_ring.ring_type = R_NONE;
458 flags[Player.p_ring.ring_type != R_NONE],
638 Player.p_ring.ring_type = R_NONE;
826 if (Player.p_ring.ring_type != R_NONE)
841 Player.p_ring.ring_type = R_NONE;
898 playerp->p_ring.ring_type = R_NONE;
gamesupport.c 148 flag[playerp->p_ring.ring_type != R_NONE]);
  /src/sys/external/bsd/sljit/dist/sljit_src/
sljitNativeTILEGX-encoder.c 58 R_NONE = 0,

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