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Searched
refs:R_NONE
(Results
1 - 5
of
5
) sorted by relevancy
/src/games/phantasia/
phantdefs.h
8
#define
R_NONE
0 /* no ring */
fight.c
232
if (Player.p_ring.ring_type !=
R_NONE
)
346
if (Player.p_ring.ring_type !=
R_NONE
) {
462
if (Player.p_ring.ring_type !=
R_NONE
)
470
Player.p_ring.ring_type =
R_NONE
;
520
if (Player.p_ring.ring_type !=
R_NONE
)
529
Player.p_ring.ring_type =
R_NONE
;
1257
if (Player.p_ring.ring_type ==
R_NONE
misc.c
72
Player.p_ring.ring_type =
R_NONE
;
458
flags[Player.p_ring.ring_type !=
R_NONE
],
638
Player.p_ring.ring_type =
R_NONE
;
826
if (Player.p_ring.ring_type !=
R_NONE
)
841
Player.p_ring.ring_type =
R_NONE
;
898
playerp->p_ring.ring_type =
R_NONE
;
gamesupport.c
148
flag[playerp->p_ring.ring_type !=
R_NONE
]);
/src/sys/external/bsd/sljit/dist/sljit_src/
sljitNativeTILEGX-encoder.c
58
R_NONE
= 0,
Completed in 19 milliseconds
Indexes created Sat Oct 18 08:10:09 GMT 2025