OpenGrok
Home
Sort by:
relevance
|
last modified time
|
path
Full Search
in project(s):
src
Definition
Symbol
File Path
History
|
|
Help
Searched
refs:Rows
(Results
1 - 5
of
5
) sorted by relevancy
/src/games/tetris/
screen.c
185
Rows
= 0, Cols = 0;
187
Rows
= ws.ws_row;
190
if (
Rows
== 0)
191
Rows
= lines;
194
if (
Rows
< MINROWS || Cols < MINCOLS) {
200
Offset = (
Rows
- D_LAST + D_FIRST - 2) / 2;
247
moveto(
Rows
- 1, 0);
422
moveto(
Rows
- 2, ((Cols - l) >> 1) - 1);
429
moveto(
Rows
- 2, 0);
tetris.h
44
* The display (`board') is composed of 23
rows
of 12 columns of characters
46
* Columns 1 to 10 of
rows
1 to 20 are the actual playing area, where
48
* columns of
rows
21 and 22.
Rows
0 and 22 exist as boundary areas
61
/* the displayed area (
rows
) */
65
/* the active area (
rows
) */
75
extern int
Rows
, Cols; /* current screen size */
105
* there is only one row above, but two
rows
below, the display area.)
112
* At this time, any completely filled
rows
are elided, and blots above
113
* these
rows
move down to make more room. A new random shape is agai
[
all
...]
tetris.c
64
int
Rows
, Cols; /* current screen size */
101
* Elide any full active
rows
.
240
* bump score, and elide any full
rows
.
/src/sys/external/bsd/gnu-efi/dist/inc/
eficon.h
61
OUT UINTN *
Rows
/src/sys/external/bsd/acpica/dist/include/platform/
acefiex.h
323
UINTN *
Rows
);
Completed in 34 milliseconds
Indexes created Wed Oct 22 13:09:56 GMT 2025