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  /src/games/tetris/
screen.c 185 Rows = 0, Cols = 0;
187 Rows = ws.ws_row;
190 if (Rows == 0)
191 Rows = lines;
194 if (Rows < MINROWS || Cols < MINCOLS) {
200 Offset = (Rows - D_LAST + D_FIRST - 2) / 2;
247 moveto(Rows - 1, 0);
422 moveto(Rows - 2, ((Cols - l) >> 1) - 1);
429 moveto(Rows - 2, 0);
tetris.h 44 * The display (`board') is composed of 23 rows of 12 columns of characters
46 * Columns 1 to 10 of rows 1 to 20 are the actual playing area, where
48 * columns of rows 21 and 22. Rows 0 and 22 exist as boundary areas
61 /* the displayed area (rows) */
65 /* the active area (rows) */
75 extern int Rows, Cols; /* current screen size */
105 * there is only one row above, but two rows below, the display area.)
112 * At this time, any completely filled rows are elided, and blots above
113 * these rows move down to make more room. A new random shape is agai
    [all...]
tetris.c 64 int Rows, Cols; /* current screen size */
101 * Elide any full active rows.
240 * bump score, and elide any full rows.
  /src/sys/external/bsd/gnu-efi/dist/inc/
eficon.h 61 OUT UINTN *Rows
  /src/sys/external/bsd/acpica/dist/include/platform/
acefiex.h 323 UINTN *Rows);

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