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Searched
refs:SAVE
(Results
1 - 20
of
20
) sorted by relevancy
/src/games/gomoku/
stoc.c
57
if (s ==
SAVE
)
58
return "
save
";
73
if (strcmp(mp, "
save
") == 0)
74
return
SAVE
;
gomoku.h
46
* calculating spot coordinates. The left and right border overlap, to
save
a
78
#define
SAVE
5
bdisp.c
289
end = buf + size - 1; /*
save
room for the '\0' */
349
* Ask the user for the coordinate of a move, or return RESIGN or
SAVE
.
453
return
SAVE
;
main.c
112
ask("
Save
file name? ");
115
misclog("cannot create
save
file");
232
if (s ==
SAVE
) {
/src/bin/csh/
csh.c
221
STR_BSHELL =
SAVE
(_PATH_BSHELL);
224
STR_SHELLPATH =
SAVE
(_PATH_CSHELL);
228
STR_WORD_CHARS =
SAVE
(WORD_CHARS);
322
cp = quote(
SAVE
(ecp));
338
set(STRuser, quote(
SAVE
(ecp)));
340
set(STRterm, quote(
SAVE
(ecp)));
403
arginp =
SAVE
(tempv[0]);
465
ffile =
SAVE
(tempv[0]);
511
*
Save
the remaining arguments in argv.
960
* in the event of a HUP we want to
save
the histor
[
all
...]
csh.h
68
#define
SAVE
(a) (Strsave(str2short(a)))
72
#define
SAVE
(a) (strsave(a))
316
#define F_SAVE (F_NICE|F_TIME|F_NOHUP) /*
save
these when re-doing */
520
* setname is a macro to
save
space (see sh.err.c)
dir.c
103
cp =
SAVE
("/");
127
cp = dcanon(
SAVE
(ecp), STRNULL);
643
sp = p; /*
save
slash address */
649
p = sp; /*
save
start of component */
str.c
72
*dst++ =
SAVE
(*src);
/src/sys/arch/mvme68k/stand/libsa/
SRT0.S
41
movl %a3, %d3 |
SAVE
a3 in d3
42
movl %a4, %d5 |
SAVE
a4 in d5
/src/libexec/ld.elf_so/arch/sparc/
mdreloc.c
177
#define
SAVE
0x9de3bfa0 /* i.e. `
save
%sp,-96,%sp' */
180
obj->pltgot[0] =
SAVE
;
/src/games/battlestar/
extern.h
180
#define
SAVE
1046
372
void
save
(const char *);
words.c
188
{ "
save
",
SAVE
, VERB, NULL },
cypher.c
476
case
SAVE
:
490
save
(rfilename);
/src/libexec/ld.elf_so/arch/sparc64/
mdreloc.c
220
#define
SAVE
0x9de3bf50 /* i.e. `
save
%sp,-176,%sp' */
236
pltgot[0] =
SAVE
;
260
* Somehow we need to issue a
save
to get a new stack
/src/sys/external/bsd/drm2/dist/drm/nouveau/nvkm/engine/gr/
nouveau_nvkm_engine_gr_ctxnv40.c
33
* - On context
save
, NVIDIA set 0x400314 bit 0 to 1 if the "3D state"
35
* - On context
save
, the context program for all cards load nsource
55
* - The ctxprogs for some cards
save
0x400a00 again during the cleanup
545
cp_bra (ctx, SWAP_DIRECTION,
SAVE
, cp_swap_state3d_3_is_save);
628
/* setup for context
save
*/
630
cp_set (ctx, SWAP_DIRECTION,
SAVE
);
655
cp_bra (ctx, SWAP_DIRECTION,
SAVE
, cp_check_load);
nouveau_nvkm_engine_gr_ctxnv50.c
149
* the per-channel context
save
area in VRAM [known as ctxvals or grctx],
154
*
save
old context if requested, optionally reset PGRAPH and switch to the
210
/* setup for context
save
*/
217
cp_set (ctx, SWAP_DIRECTION,
SAVE
);
229
cp_bra (ctx, SWAP_DIRECTION,
SAVE
, cp_check_load);
232
cp_set (ctx, SWAP_DIRECTION,
SAVE
); /* no idea why this is needed, but fixes at least one lockup. */
295
* registers to
save
/restore and the default values for them.
/src/sys/arch/sparc/sparc/
locore.s
283
* The global registers are of course verboten (well, until we
save
1211
save
%sp, -CCFSZ, %sp; /* preserve current window */ \
1440
*
save
it away;
1445
*
save
it away;
1463
mov %g7, %l7 /*
save
%g7 in %l7 for clean_trap_window */
1554
/* yes, in trap window; must
save
regs */ \
1599
/* yes, in trap window; must
save
regs */ \
1620
* %l7 = saved %g7 (we put this in a delay slot above, to
save
work)
1629
mov %g5, %l5 !
save
%g5
1639
save
%g0, %g0, %g0 ! in any case, enter window to sav
[
all
...]
/src/sys/external/bsd/sljit/dist/sljit_src/
sljitNativeSPARC_common.c
154
#define
SAVE
(OPC1(0x2) | OPC3(0x3c))
450
FAIL_IF(push_inst(compiler,
SAVE
| D(SLJIT_SP) | S1(SLJIT_SP) | IMM(-local_size), UNMOVABLE_INS));
454
FAIL_IF(push_inst(compiler,
SAVE
| D(SLJIT_SP) | S1(SLJIT_SP) | S2(TMP_REG1), UNMOVABLE_INS));
/src/sys/arch/m68k/060sp/dist/
fplsp.s
574
movm.l &0x0303,EXC_DREGS(%a6) #
save
d0-d1/a0-a1
575
fmovm.l %fpcr,%fpsr,USER_FPCR(%a6) #
save
ctrl regs
576
fmovm.x &0xc0,EXC_FP0(%a6) #
save
fp0/fp1
631
movm.l &0x0303,EXC_DREGS(%a6) #
save
d0-d1/a0-a1
632
fmovm.l %fpcr,%fpsr,USER_FPCR(%a6) #
save
ctrl regs
633
fmovm.x &0xc0,EXC_FP0(%a6) #
save
fp0/fp1
689
movm.l &0x0303,EXC_DREGS(%a6) #
save
d0-d1/a0-a1
690
fmovm.l %fpcr,%fpsr,USER_FPCR(%a6) #
save
ctrl regs
691
fmovm.x &0xc0,EXC_FP0(%a6) #
save
fp0/fp1
751
movm.l &0x0303,EXC_DREGS(%a6) #
save
d0-d1/a0-a
[
all
...]
fpsp.s
654
movm.l &0x0303,EXC_DREGS(%a6) #
save
d0-d1/a0-a1
655
fmovm.l %fpcr,%fpsr,%fpiar,USER_FPCR(%a6) #
save
ctrl regs
656
fmovm.x &0xc0,EXC_FPREGS(%a6) #
save
fp0-fp1 on stack
695
mov.b %d0,DTAG(%a6) #
save
dst optype tag
726
# we must
save
the default result regardless of whether
751
fmovm.x &0x40,FP_SRC(%a6) #
save
EXOP (fp1) to stack
753
mov.w &0xe005,2+FP_SRC(%a6) #
save
exc status
769
fmovm.x &0x40,FP_SRC(%a6) #
save
EXOP (fp1) to stack
772
mov.w &0xe001,2+FP_SRC(%a6) #
save
exc status
894
movm.l &0x0303,EXC_DREGS(%a6) #
save
d0-d1/a0-a
[
all
...]
Completed in 26 milliseconds
Indexes created Wed Oct 22 13:09:56 GMT 2025