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  /src/games/larn/
regen.c 115 if (d[SCAREMONST])
116 if ((--d[SCAREMONST]) <= 0)
header.h 119 #define SCAREMONST 43
display.c 193 { SCAREMONST, "Scare" },
movem.c 149 if (c[SCAREMONST]) { /* choose destination randomly if scared */
object.c 914 CANCELLATION, HASTESELF, GLOBE, SCAREMONST, HOLDMONST, TIMESTOP
920 AGGRAVATE, SCAREMONST, STEALTH, AWARENESS, HOLDMONST,
monster.c 512 c[SCAREMONST] += rnd(10) + clev;

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