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  /src/games/rogue/
pack.c 122 (obj->which_kind == SCARE_MONSTER) &&
128 if (id_scrolls[SCARE_MONSTER].id_status == UNIDENTIFIED) {
129 id_scrolls[SCARE_MONSTER].id_status = IDENTIFIED;
use.c 210 case SCARE_MONSTER:
rogue.h 101 #define SCARE_MONSTER 7
object.c 441 obj->which_kind = SCARE_MONSTER;
monster.c 549 if ((obj->what_is == SCROL) && (obj->which_kind == SCARE_MONSTER)) {

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