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Searched
refs:SCROL
(Results
1 - 8
of
8
) sorted by relevancy
/src/games/rogue/
pack.c
121
if ( (obj->what_is ==
SCROL
) &&
218
if (!(obj->what_is & (WEAPON | FOOD |
SCROL
| POTION))) {
446
ch = pack_letter("call what?", (
SCROL
| POTION | WAND | RING));
455
if (!(obj->what_is & (
SCROL
| POTION | WAND | RING))) {
515
*mask =
SCROL
;
object.c
304
case
SCROL
:
368
case
SCROL
:
402
what_is =
SCROL
;
426
obj->what_is =
SCROL
;
761
obj->what_is =
SCROL
;
use.c
196
ch = pack_letter("read what?",
SCROL
);
205
if (obj->what_is !=
SCROL
) {
386
if (obj->what_is & (
SCROL
| POTION | WEAPON | ARMOR | WAND | RING)) {
inventory.c
578
case
SCROL
:
731
case
SCROL
:
rogue.h
64
#define
SCROL
((unsigned short) 04)
score.c
586
case
SCROL
:
room.c
229
case
SCROL
:
monster.c
549
if ((obj->what_is ==
SCROL
) && (obj->which_kind == SCARE_MONSTER)) {
Completed in 34 milliseconds
Indexes created Tue Feb 24 01:34:59 UTC 2026