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  /src/games/rogue/
pack.c 121 if ( (obj->what_is == SCROL) &&
218 if (!(obj->what_is & (WEAPON | FOOD | SCROL | POTION))) {
446 ch = pack_letter("call what?", (SCROL | POTION | WAND | RING));
455 if (!(obj->what_is & (SCROL | POTION | WAND | RING))) {
515 *mask = SCROL;
object.c 304 case SCROL:
368 case SCROL:
402 what_is = SCROL;
426 obj->what_is = SCROL;
761 obj->what_is = SCROL;
use.c 196 ch = pack_letter("read what?", SCROL);
205 if (obj->what_is != SCROL) {
386 if (obj->what_is & (SCROL | POTION | WEAPON | ARMOR | WAND | RING)) {
inventory.c 578 case SCROL:
731 case SCROL:
rogue.h 64 #define SCROL ((unsigned short) 04)
score.c 586 case SCROL:
room.c 229 case SCROL:
monster.c 549 if ((obj->what_is == SCROL) && (obj->which_kind == SCARE_MONSTER)) {

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