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    Searched refs:SC_SAFETY (Results 1 - 2 of 2) sorted by relevancy

  /src/games/mille/
move.c 327 pp->total += SC_SAFETY;
328 pp->hand_tot += SC_SAFETY;
329 if ((pp->safescore += SC_SAFETY) == NUM_SAFE * SC_SAFETY) {
mille.h 94 #define SC_SAFETY 100

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