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  /src/games/rogue/
spec_hit.c 325 monster->m_flags &= (~(WAKENS | SEEKS_GOLD));
328 monster->m_flags &= (~SEEKS_GOLD);
332 monster->m_flags |= SEEKS_GOLD;
357 monster->m_flags &= (~SEEKS_GOLD);
zap.c 199 FLAMES | IMITATES | CONFUSES | SEEKS_GOLD | HOLDS));
rogue.h 374 #define SEEKS_GOLD 01000000L
monster.c 109 {(ASLEEP|WANDERS|WAKENS|SEEKS_GOLD),"1d6",25,'O',5,4,13,70,0,10, FILL},
364 if ((monster->m_flags & SEEKS_GOLD) && seek_gold(monster)) {

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