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    Searched refs:SHIELD (Results 1 - 21 of 21) sorted by relevancy

  /src/games/battlestar/
nightobjs.c 64 {124, SHIELD},
67 {144, SHIELD},
70 {113, SHIELD},
73 {161, SHIELD},
76 {169, SHIELD},
79 {182, SHIELD},
82 {198, SHIELD},
85 {212, SHIELD},
88 {216, SHIELD},
91 {226, SHIELD},
    [all...]
dayobjs.c 93 {146, SHIELD},
command7.c 287 hurt = rnd(NUMOFINJURIES) - (testbit(inven, SHIELD) != 0) -
extern.h 78 #define SHIELD 9
words.c 54 { "shield", SHIELD, OBJECT, NULL },
  /src/games/trek/
shield.c 1 /* $NetBSD: shield.c,v 1.13 2009/08/12 08:54:54 dholland Exp $ */
35 static char sccsid[] = "@(#)shield.c 8.1 (Berkeley) 5/31/93";
37 __RCSID("$NetBSD: shield.c,v 1.13 2009/08/12 08:54:54 dholland Exp $");
46 ** SHIELD AND CLOAKING DEVICE CONTROL
48 ** 'f' is one for auto shield up (in case of Condition RED),
49 ** zero for shield control, and negative one for cloaking
69 shield(int f) function in typeref:typename:void
97 ind = SHIELD;
attack.c 101 /* setup shield effectiveness */
129 propor = Ship.shield;
130 propor /= Param.shield;
132 if (shldabsb > Ship.shield)
133 shldabsb = Ship.shield;
134 Ship.shield -= shldabsb;
165 if (damaged(SHIELD)) {
srscan.c 139 if (damaged(SHIELD))
141 percent = 100.0 * Ship.shield / Param.shield;
trek.h 115 #define SHIELD 6 /* shield control */
220 char shldup; /* shield up flag */
223 int shield; /* energy in shields */ member in struct:Ship_struct
281 int shield; /* energy in shields */ member in struct:Param_struct
495 /* shield.c */
496 void shield(int);
setup.c 129 Param.shield = Ship.shield = 1500;
156 Param.damprob[SHIELD] = 150; /* shield control 15.0% */
  /src/games/larn/
global.c 284 if (c[SHIELD] >= 0)
285 if (iven[c[SHIELD]] == OSHIELD)
286 c[AC] += 2 + ivenarg[c[SHIELD]];
519 if (c[SHIELD] == k)
520 c[SHIELD] = -1;
535 if (c[SHIELD] < 0) {
541 tmp = iven[c[SHIELD]];
544 ivenarg[c[SHIELD]]++;
628 if (c[SHIELD] != i) {
651 if (i != c[SHIELD])
    [all...]
regen.c 157 if ((d[WEAR] != -1) || (d[SHIELD] != -1))
159 d[WEAR] = d[SHIELD] = -1;
main.c 637 if ((c[WEAR] == indx) || (c[SHIELD] == indx))
862 c[WEAR] = c[SHIELD] = -1;
907 if (c[SHIELD] != -1) {
908 c[SHIELD] = -1;
909 lprcat("\nYour shield is off");
1031 } else if ((c[SHIELD] != -1) && (iven[i - 'a'] == O2SWORD)) {
1032 lprcat("\nBut one arm is busy with your shield!");
1097 if (c[SHIELD] != -1) {
1098 lprcat("\nYou are already wearing a shield");
1105 c[SHIELD] = i - 'a'
    [all...]
store.c 829 if (c[SHIELD] == isub)
830 c[SHIELD] = -1;
header.h 139 #define SHIELD 63
create.c 42 c[SHIELD] = c[WEAR] = c[WIELD] = -1;
455 froom(5, OSHIELD, rund(3)); /* a shield */
scores.c 381 c[WEAR] = c[WIELD] = c[SHIELD] = -1; /* not wielding or wearing
monster.c 1526 if ((i = c[SHIELD]) != -1) {
  /src/games/hack/
hack.u_init.c 125 {SHIELD, 0, ARMOR_SYM, 1, 1},
356 case SHIELD:
hack.do_wear.c 208 } else if (otmp->otyp == SHIELD) {
210 pline("You are already wearing a shield."), err++;
212 pline("You cannot wear a shield and wield a two-handed sword."), err++;
  /src/sys/external/gpl2/dts/dist/arch/arm/boot/dts/
tegra114-roth.dts 8 model = "NVIDIA SHIELD";
12 /* SHIELD's bootloader's arguments need to be overridden */
14 /* SHIELD's bootloader will place initrd at this address */
996 /* SHIELD controller */

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