/src/games/battlestar/ |
nightobjs.c | 64 {124, SHIELD}, 67 {144, SHIELD}, 70 {113, SHIELD}, 73 {161, SHIELD}, 76 {169, SHIELD}, 79 {182, SHIELD}, 82 {198, SHIELD}, 85 {212, SHIELD}, 88 {216, SHIELD}, 91 {226, SHIELD}, [all...] |
dayobjs.c | 93 {146, SHIELD},
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command7.c | 287 hurt = rnd(NUMOFINJURIES) - (testbit(inven, SHIELD) != 0) -
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extern.h | 78 #define SHIELD 9
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words.c | 54 { "shield", SHIELD, OBJECT, NULL },
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/src/games/trek/ |
shield.c | 1 /* $NetBSD: shield.c,v 1.13 2009/08/12 08:54:54 dholland Exp $ */ 35 static char sccsid[] = "@(#)shield.c 8.1 (Berkeley) 5/31/93"; 37 __RCSID("$NetBSD: shield.c,v 1.13 2009/08/12 08:54:54 dholland Exp $"); 46 ** SHIELD AND CLOAKING DEVICE CONTROL 48 ** 'f' is one for auto shield up (in case of Condition RED), 49 ** zero for shield control, and negative one for cloaking 69 shield(int f) function in typeref:typename:void 97 ind = SHIELD;
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attack.c | 101 /* setup shield effectiveness */ 129 propor = Ship.shield; 130 propor /= Param.shield; 132 if (shldabsb > Ship.shield) 133 shldabsb = Ship.shield; 134 Ship.shield -= shldabsb; 165 if (damaged(SHIELD)) {
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srscan.c | 139 if (damaged(SHIELD)) 141 percent = 100.0 * Ship.shield / Param.shield;
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trek.h | 115 #define SHIELD 6 /* shield control */ 220 char shldup; /* shield up flag */ 223 int shield; /* energy in shields */ member in struct:Ship_struct 281 int shield; /* energy in shields */ member in struct:Param_struct 495 /* shield.c */ 496 void shield(int);
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setup.c | 129 Param.shield = Ship.shield = 1500; 156 Param.damprob[SHIELD] = 150; /* shield control 15.0% */
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/src/games/larn/ |
global.c | 284 if (c[SHIELD] >= 0) 285 if (iven[c[SHIELD]] == OSHIELD) 286 c[AC] += 2 + ivenarg[c[SHIELD]]; 519 if (c[SHIELD] == k) 520 c[SHIELD] = -1; 535 if (c[SHIELD] < 0) { 541 tmp = iven[c[SHIELD]]; 544 ivenarg[c[SHIELD]]++; 628 if (c[SHIELD] != i) { 651 if (i != c[SHIELD]) [all...] |
regen.c | 157 if ((d[WEAR] != -1) || (d[SHIELD] != -1)) 159 d[WEAR] = d[SHIELD] = -1;
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main.c | 637 if ((c[WEAR] == indx) || (c[SHIELD] == indx)) 862 c[WEAR] = c[SHIELD] = -1; 907 if (c[SHIELD] != -1) { 908 c[SHIELD] = -1; 909 lprcat("\nYour shield is off"); 1031 } else if ((c[SHIELD] != -1) && (iven[i - 'a'] == O2SWORD)) { 1032 lprcat("\nBut one arm is busy with your shield!"); 1097 if (c[SHIELD] != -1) { 1098 lprcat("\nYou are already wearing a shield"); 1105 c[SHIELD] = i - 'a' [all...] |
store.c | 829 if (c[SHIELD] == isub) 830 c[SHIELD] = -1;
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header.h | 139 #define SHIELD 63
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create.c | 42 c[SHIELD] = c[WEAR] = c[WIELD] = -1; 455 froom(5, OSHIELD, rund(3)); /* a shield */
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scores.c | 381 c[WEAR] = c[WIELD] = c[SHIELD] = -1; /* not wielding or wearing
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monster.c | 1526 if ((i = c[SHIELD]) != -1) {
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/src/games/hack/ |
hack.u_init.c | 125 {SHIELD, 0, ARMOR_SYM, 1, 1}, 356 case SHIELD:
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hack.do_wear.c | 208 } else if (otmp->otyp == SHIELD) { 210 pline("You are already wearing a shield."), err++; 212 pline("You cannot wear a shield and wield a two-handed sword."), err++;
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/src/sys/external/gpl2/dts/dist/arch/arm/boot/dts/ |
tegra114-roth.dts | 8 model = "NVIDIA SHIELD"; 12 /* SHIELD's bootloader's arguments need to be overridden */ 14 /* SHIELD's bootloader will place initrd at this address */ 996 /* SHIELD controller */
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