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    Searched refs:SHIP (Results 1 - 6 of 6) sorted by relevancy

  /src/games/sail/
pl_main.c 60 struct ship *sp;
66 ls = SHIP(cc->vessels);
75 sp->file->index = sp - SHIP(0);
92 struct ship *sp;
115 printf("Your ship is the %s, a %d gun %s (%s crew).\n",
dr_main.c 58 struct ship *sp;
74 ls = SHIP(cc->vessels);
86 sp->file->index = sp - SHIP(0);
player.h 91 extern char movebuf[sizeof SHIP(0)->file->movebuf];
94 extern struct ship *ms; /* memorial structure, &cc->ship[player] */
sync.c 100 static void recv_captain(struct ship *ship, const char *astr);
101 static void recv_captured(struct ship *ship, long a);
102 static void recv_class(struct ship *ship, long a);
103 static void recv_crew(struct ship *ship, long a, long b, long c);
104 static void recv_dbp(struct ship *ship, long a, long b, long c, long d)
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pl_7.c 92 char movebuf[sizeof SHIP(0)->file->movebuf];
94 struct ship *ms; /* memorial structure, &cc->ship[player] */
399 Signal(const char *fmt, struct ship *ship, ...)
407 va_start(ap, ship);
412 fmtship(format, sizeof(format), fmt, ship);
438 prompt(const char *p, struct ship *ship)
442 fmtship(buf, sizeof(buf), p, ship);
1172 struct ship *ship; local in function:drawpicker
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extern.h 46 extern bool randomize; /* -x, give first available ship */
116 struct ship *toship;
151 struct ship *captured; /* 68 */
172 struct ship { struct
188 struct ship ship[NSHIP]; /* 16 */ member in struct:scenario
216 extern struct ship *ls; /* &cc->ship[cc->vessels] */
218 #define SHIP(s) (&cc->ship[s]
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