/src/games/sail/ |
pl_main.c | 60 struct ship *sp; 66 ls = SHIP(cc->vessels); 75 sp->file->index = sp - SHIP(0); 92 struct ship *sp; 115 printf("Your ship is the %s, a %d gun %s (%s crew).\n",
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dr_main.c | 58 struct ship *sp; 74 ls = SHIP(cc->vessels); 86 sp->file->index = sp - SHIP(0);
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player.h | 91 extern char movebuf[sizeof SHIP(0)->file->movebuf]; 94 extern struct ship *ms; /* memorial structure, &cc->ship[player] */
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sync.c | 100 static void recv_captain(struct ship *ship, const char *astr); 101 static void recv_captured(struct ship *ship, long a); 102 static void recv_class(struct ship *ship, long a); 103 static void recv_crew(struct ship *ship, long a, long b, long c); 104 static void recv_dbp(struct ship *ship, long a, long b, long c, long d) [all...] |
pl_7.c | 92 char movebuf[sizeof SHIP(0)->file->movebuf]; 94 struct ship *ms; /* memorial structure, &cc->ship[player] */ 399 Signal(const char *fmt, struct ship *ship, ...) 407 va_start(ap, ship); 412 fmtship(format, sizeof(format), fmt, ship); 438 prompt(const char *p, struct ship *ship) 442 fmtship(buf, sizeof(buf), p, ship); 1172 struct ship *ship; local in function:drawpicker [all...] |
extern.h | 46 extern bool randomize; /* -x, give first available ship */ 116 struct ship *toship; 151 struct ship *captured; /* 68 */ 172 struct ship { struct 188 struct ship ship[NSHIP]; /* 16 */ member in struct:scenario 216 extern struct ship *ls; /* &cc->ship[cc->vessels] */ 218 #define SHIP(s) (&cc->ship[s] [all...] |