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  /src/games/battlestar/
command7.c 60 puts("You collapse exhausted, and he pulverizes your skull.");
219 injuries[SKULL] = 1;
298 if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]) {
command1.c 216 if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]) {
extern.h 196 #define SKULL 11 /* fractured skull */

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