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Searched
refs:SKULL
(Results
1 - 3
of
3
) sorted by relevancy
/src/games/battlestar/
command7.c
60
puts("You collapse exhausted, and he pulverizes your
skull
.");
219
injuries[
SKULL
] = 1;
298
if (injuries[
SKULL
] && injuries[INCISE] && injuries[NECK]) {
command1.c
216
if (injuries[
SKULL
] && injuries[INCISE] && injuries[NECK]) {
extern.h
196
#define
SKULL
11 /* fractured
skull
*/
Completed in 17 milliseconds
Indexes created Mon Oct 20 05:10:11 GMT 2025