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    Searched refs:SLAYING (Results 1 - 3 of 3) sorted by relevancy

  /src/games/larn/
global.c 458 c[SLAYING]++;
717 --c[SLAYING];
header.h 117 #define SLAYING 41
monster.c 1187 switch (monst) { /* if a dragon and orb(s) of dragon slaying */
1194 amt *= 1 + (c[SLAYING] << 1);

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