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Searched
refs:SLEEP
(Results
1 - 10
of
10
) sorted by relevancy
/src/games/rogue/
use.c
254
case
SLEEP
:
292
vanish(obj, (obj->which_kind !=
SLEEP
), &rogue.pack);
rogue.h
100
#define
SLEEP
6
238
short picked_up; /*
sleep
from wand of
sleep
*/
object.c
107
{25, "", "of
sleep
", 0},
439
obj->which_kind =
SLEEP
;
/src/games/battlestar/
extern.h
174
#define
SLEEP
1040
words.c
180
{ "
sleep
",
SLEEP
, VERB, NULL },
cypher.c
550
case
SLEEP
:
/src/sys/external/bsd/ipf/netinet/
ip_compat.h
425
# define
SLEEP
(x,y) 1;
589
# define
SLEEP
(id, n) tsleep((id), PPAUSE|PCATCH, n, 0)
ip_auth.c
1014
/* to
sleep
. */
1114
error =
sleep
(&softa->ipf_auth_next, PZERO+1);
1122
error =
SLEEP
(&softa->ipf_auth_next, "ipf_auth_next");
ip_log.c
748
error =
sleep
(&softl->iplh[unit], PZERO+1);
757
error =
SLEEP
(unit + softl->iplh, "ipl
sleep
");
ip_sync.c
578
/* put to
sleep
, pending a wakeup from the "lower half" of this code. */
613
err =
sleep
(&softs->sl_tail, PZERO+1);
623
err = mpsleep(&softs->sl_tail, PSUSP|PCATCH, "ipl
sleep
", 0,
631
err =
SLEEP
(&softs->sl_tail, "ipl
sleep
");
Completed in 28 milliseconds
Indexes created Sat Feb 21 08:20:20 UTC 2026