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    Searched refs:SLEEP (Results 1 - 10 of 10) sorted by relevancy

  /src/games/rogue/
use.c 254 case SLEEP:
292 vanish(obj, (obj->which_kind != SLEEP), &rogue.pack);
rogue.h 100 #define SLEEP 6
238 short picked_up; /* sleep from wand of sleep */
object.c 107 {25, "", "of sleep ", 0},
439 obj->which_kind = SLEEP;
  /src/games/battlestar/
extern.h 174 #define SLEEP 1040
words.c 180 { "sleep", SLEEP, VERB, NULL },
cypher.c 550 case SLEEP:
  /src/sys/external/bsd/ipf/netinet/
ip_compat.h 425 # define SLEEP(x,y) 1;
589 # define SLEEP(id, n) tsleep((id), PPAUSE|PCATCH, n, 0)
ip_auth.c 1014 /* to sleep. */
1114 error = sleep(&softa->ipf_auth_next, PZERO+1);
1122 error = SLEEP(&softa->ipf_auth_next, "ipf_auth_next");
ip_log.c 748 error = sleep(&softl->iplh[unit], PZERO+1);
757 error = SLEEP(unit + softl->iplh, "ipl sleep");
ip_sync.c 578 /* put to sleep, pending a wakeup from the "lower half" of this code. */
613 err = sleep(&softs->sl_tail, PZERO+1);
623 err = mpsleep(&softs->sl_tail, PSUSP|PCATCH, "ipl sleep", 0,
631 err = SLEEP(&softs->sl_tail, "ipl sleep");

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