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    Searched refs:SLIME (Results 1 - 5 of 5) sorted by relevancy

  /src/games/hunt/include/
hunt_common.h 136 #define SLIME '$'
  /src/games/hunt/huntd/
execute.c 164 fire_slime(pp, 0); /* SLIME */
250 case SLIME:
384 * Fire a slime shot in the given direction
412 add_shot(SLIME, pp->p_y, pp->p_x, pp->p_face,
419 showexpl(pp->p_y, pp->p_x, SLIME);
shots.c 110 case SLIME:
526 case SLIME:
678 case SLIME:
687 bp->b_type = SLIME;
748 * handle slime shot exploding
785 move_slime(nbp, nbp->b_type == SLIME ? SLIMESPEED : LAVASPEED, next);
793 * move the given slime shot speed times and add it back if
970 case SLIME:
driver.c 543 if (this_shot_type == SLIME)
591 case SLIME:
716 len = SLIME;
727 len = SLIME;
  /src/games/hunt/hunt/
otto.c 260 case SLIME:

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