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Searched
refs:SLIME
(Results
1 - 5
of
5
) sorted by relevancy
/src/games/hunt/include/
hunt_common.h
136
#define
SLIME
'$'
/src/games/hunt/huntd/
execute.c
164
fire_slime(pp, 0); /*
SLIME
*/
250
case
SLIME
:
384
* Fire a
slime
shot in the given direction
412
add_shot(
SLIME
, pp->p_y, pp->p_x, pp->p_face,
419
showexpl(pp->p_y, pp->p_x,
SLIME
);
shots.c
110
case
SLIME
:
526
case
SLIME
:
678
case
SLIME
:
687
bp->b_type =
SLIME
;
748
* handle
slime
shot exploding
785
move_slime(nbp, nbp->b_type ==
SLIME
? SLIMESPEED : LAVASPEED, next);
793
* move the given
slime
shot speed times and add it back if
970
case
SLIME
:
driver.c
543
if (this_shot_type ==
SLIME
)
591
case
SLIME
:
716
len =
SLIME
;
727
len =
SLIME
;
/src/games/hunt/hunt/
otto.c
260
case
SLIME
:
Completed in 16 milliseconds
Indexes created Wed Oct 15 14:09:57 GMT 2025