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    Searched refs:SOUTH (Results 1 - 10 of 10) sorted by relevancy

  /src/games/battlestar/
room.c 88 back = here.south;
91 case SOUTH:
94 ahead = here.south;
100 right = here.south;
106 left = here.south;
124 case SOUTH:
134 case SOUTH:
139 case SOUTH:
152 case SOUTH:
166 case SOUTH
    [all...]
extern.h 145 #define SOUTH 1011
245 #define south link[1] macro
  /src/games/hunt/huntd/
makemaze.c 180 stat |= SOUTH;
191 case NORTH | SOUTH:
193 case SOUTH:
shots.c 392 dir = SOUTH;
409 mask |= SOUTH, count++;
440 if (mask & SOUTH)
441 mask &= ~SOUTH, count--;
455 if (n >= 0 && mask & SOUTH)
456 dir = SOUTH, n--;
480 case SOUTH:
854 dirmask |= SOUTH, count++;
865 dirmask |= SOUTH, count++;
879 dirmask |= SOUTH, count++
    [all...]
  /src/games/hunt/hunt/
otto.c 64 #undef SOUTH
96 #define SOUTH 2
183 case 'v': facing = SOUTH; break;
334 case SOUTH:
335 if (been_there[row + 1][col] & SOUTH)
349 been_there[r][col] |= SOUTH;
446 case SOUTH: row++; break;
488 case SOUTH:
496 else if (dir == SOUTH
  /src/external/gpl2/gettext/dist/gettext-tools/examples/hello-java-awt/
Hello.java 47 frame.add(buttons, BorderLayout.SOUTH);
  /src/external/gpl2/gettext/dist/gettext-tools/examples/hello-java-swing/
Hello.java 44 frame.getContentPane().add(buttons, BorderLayout.SOUTH);
  /src/games/hunt/include/
hunt_common.h 168 #define SOUTH 02
  /src/external/gpl2/groff/dist/src/preproc/pic/
pic.y 191 %token SOUTH
243 %left UPPER LOWER NORTH SOUTH EAST WEST CENTER START END
1402 { $$ = &object::south; }
1420 { $$ = &object::south; }
1447 | SOUTH
1448 { $$ = &object::south; }
lex.cpp 509 { "south", SOUTH },
1852 case SOUTH:
1853 // recognise SOUTH only before OF
1857 yylval.str = strsave("south");

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