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Searched
refs:SOUTH
(Results
1 - 6
of
6
) sorted by relevancy
/src/games/battlestar/
room.c
88
back = here.
south
;
91
case
SOUTH
:
94
ahead = here.
south
;
100
right = here.
south
;
106
left = here.
south
;
124
case
SOUTH
:
134
case
SOUTH
:
139
case
SOUTH
:
152
case
SOUTH
:
166
case
SOUTH
[
all
...]
extern.h
145
#define
SOUTH
1011
245
#define
south
link[1]
macro
/src/games/hunt/huntd/
makemaze.c
180
stat |=
SOUTH
;
191
case NORTH |
SOUTH
:
193
case
SOUTH
:
shots.c
392
dir =
SOUTH
;
409
mask |=
SOUTH
, count++;
440
if (mask &
SOUTH
)
441
mask &= ~
SOUTH
, count--;
455
if (n >= 0 && mask &
SOUTH
)
456
dir =
SOUTH
, n--;
480
case
SOUTH
:
854
dirmask |=
SOUTH
, count++;
865
dirmask |=
SOUTH
, count++;
879
dirmask |=
SOUTH
, count++
[
all
...]
/src/games/hunt/hunt/
otto.c
64
#undef
SOUTH
96
#define
SOUTH
2
183
case 'v': facing =
SOUTH
; break;
334
case
SOUTH
:
335
if (been_there[row + 1][col] &
SOUTH
)
349
been_there[r][col] |=
SOUTH
;
446
case
SOUTH
: row++; break;
488
case
SOUTH
:
496
else if (dir ==
SOUTH
/src/games/hunt/include/
hunt_common.h
168
#define
SOUTH
02
Completed in 15 milliseconds
Indexes created Tue Oct 14 11:09:46 GMT 2025