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    Searched refs:SPEC (Results 1 - 5 of 5) sorted by relevancy

  /src/games/hack/
def.objclass.h 90 #define SPEC 1 /* +n is meaningful */
def.objects.h 296 #define RING(name,stone,spec) { name, stone, NULL, 0, 0,\
297 RING_SYM, 0, 0, 1, spec, 0, 0 }
313 RING("gain strength", "ruby", SPEC),
314 RING("increase damage", "silver", SPEC),
315 RING("protection", "granite", SPEC),
hack.mkobj.c 174 if (objects[otmp->otyp].bits & SPEC) {
hack.objnam.c 379 if (obj->known && (objects[obj->otyp].bits & SPEC)) {
  /src/usr.sbin/gspa/gspa/
gsp_inst.c 100 #define SPEC (0x10|EXPR) /* field or length specifier */
103 #define OPTSPEC (OPTOPRN|SPEC)
157 {"FILL",0x0FC0, FILL, {SPEC, 0, 0, 0}},
206 {"LINE",0xDF1A, LINE, {SPEC, 0, 0, 0}},
226 {"PIXBLT",0x0F00,PIXBLT,{SPEC, SPEC, 0, 0}},
254 int check_spec(int spec, const char *valid, const char *what);
256 int encode_instr(struct inst *ip, operand ops, int *spec, u_int16_t *iwords);
273 int spec[3]; local
295 spec[0] = spec[1] = spec[2] = 0
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