OpenGrok
Home
Sort by:
relevance
|
last modified time
|
path
Full Search
in project(s):
src
Definition
Symbol
File Path
History
|
|
Help
Searched
refs:SPELLS
(Results
1 - 7
of
7
) sorted by relevancy
/src/games/larn/
regen.c
17
subroutine to regenerate player hp and
spells
49
if (d[
SPELLS
] < d[SPELLMAX]) /* regenerate
spells
*/
52
d[
SPELLS
]++;
display.c
69
if (cbak[
SPELLS
] <= -50 || (always)) {
72
lprintf("
Spells
:%3ld(%3ld)", (long) c[
SPELLS
], (long) c[SPELLMAX]);
74
lprintf("
Spells
:%3ld(%2ld) ", (long) c[
SPELLS
], (long) c[SPELLMAX]);
100
botsub(makecode(
SPELLS
, 8, 18), "%3ld");
166
special routine to update number of
spells
called from regen()
171
botsub(makecode(
SPELLS
, 9, 18), "%2ld");
546
* enter with -1 for just
spells
, anything else will give scrolls & potions
556
if (arg == -1) { /* if display
spells
while casting one *
[
all
...]
header.h
21
/* maximum number of
spells
in existence */
92
#define
SPELLS
16
405
#define clear() (lprcat("\33[2J\33[f"), cbak[
SPELLS
]= -50)
426
#define clear() (*lpnt++ =CLEAR, cbak[
SPELLS
]= -50)
global.c
14
* losemspells(x) subroutine to lose maximum
spells
15
* raisemspells(x) subroutine to gain maximum
spells
110
losemspells((int) rund(3)); /* lose
spells
*/
172
subroutine to gain maximum
spells
178
c[
SPELLS
] += x;
184
subroutine to lose maximum
spells
191
if ((c[
SPELLS
] -= x) < 0)
192
c[
SPELLS
] = 0;
create.c
39
c[SPELLMAX] = c[
SPELLS
] = 1; /* total #
spells
starts off as 3 */
57
cbak[
SPELLS
] = -50;
monster.c
245
if (c[
SPELLS
] <= 0) {
246
lprcat("\nYou don't have any
spells
!");
250
--c[
SPELLS
];
262
c[
SPELLS
]++;
311
/* ----- LEVEL 1
SPELLS
----- */
345
/* ----- LEVEL 2
SPELLS
----- */
399
/* ----- LEVEL 3
SPELLS
----- */
468
/* ----- LEVEL 4
SPELLS
----- */
509
/* ----- LEVEL 5
SPELLS
----- */
531
/* ----- LEVEL 6
SPELLS
----- *
[
all
...]
store.c
496
c[
SPELLS
] = c[SPELLMAX]; /* he regenerated */
Completed in 15 milliseconds
Indexes created Thu Oct 16 14:10:15 GMT 2025